Ad placeholder
Ansur/Combat: Difference between revisions
m (→Vulnerabilities: Able to be Frozen, moved to correct alphabetical position in list) |
(Added arrows of dragon slaying and arrows of undead slaying effective against Ansur.) |
||
Line 119: | Line 119: | ||
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely. | Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely. | ||
Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. [[Arrow of Dragon Slaying|Arrows of Dragon Slaying]] and [[Arrow of Undead Slaying|Arrows of Undead Slaying]] also prove effective against him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly. | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly. |
Revision as of 20:26, 15 September 2024
Overview | Combat |
Attacks and abilities
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
- Ansur gains condition at the start of each round. While this status is active, he will use on the first creature who attacks him.
- Ansur gains for 2 Turns, after which he will use Stormheart Nova.
- While this status is active, he takes no other actions and his animations show him flying in the air above his position.
- He gains resistance to all damage types, but can still be attacked while in this state.
- There is no means of interrupting or cancelling this state.
- Any enemies in range of Stormheart Nova will have the condition ; if this condition is removed (by taking cover etcetera), the character will not take damage.
- Ansur uses this ability when Hoarding Energy wears off.
- All creatures and destructible objects are hit for 18d10Lightning. Ansur will then begin to use Bout of Storms at the start of each round thereafter.
- Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become . In Honour mode, the rain gives a permanent status and makes the characters vulnerable to lightning damage.
Conditions
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Is marked as an "Invalid Target" when attempting to use the melee ability Backbreaker, for reasons unknown.
Vulnerabilities
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
Allies
Encounter details
Phase one
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
Ansur will generally use
, , or on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.Once Ansur's hit points has been sufficiently reduced, he will use , which can be removed by taking cover.
to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release , dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the conditionOn Honour difficulty,
lasts only one turn (despite the icon suggesting it's two turns), and Ansur will use this ability a second time: when it is first brought down to 0HP, it will remain alive at 1HP and use Gather Power again.Phase two
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack .
. Any creatures standing inside the strikes will take damage at the end of the round. On Tactician or Honour difficulty, rain will begin to fall on the battlefield and make every party member permanentlyTactics
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks. Denying him his reaction, as with or , can allow your party to move around safely.
Ansur is also very difficult to incapacitate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes and other Illithid powers an effective option to deal with him. Arrows of Dragon Slaying and Arrows of Undead Slaying also prove effective against him.
The two Water Myrmidons he summons can be quite problematic since their ability covers a large area in a Water that Ansur can turn into an Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
Ansur's Attuned Crystal structures on the battlefield, though these structures will themselves be destroyed by the Nova. will also protect party members from the Nova. can also provides cover, which might be necessary on Honour mode to survive the second Nova, since the first one will have destroyed all the attuned crystals.
can be survived by hiding near the variousAnsur seems to fly back and forth between two positions. As such, abilities like
can provide reliable damage.Because his allows him to deal AoE lightning damage to the first character that hits him with an attack, it is recommended to keep the first attacking party member each round a good distance away from the others, and using someone with to trigger it can completely negate the damage from his .
Since the majority of Ansur's damage is Lightning, it can be reduced via sources of lightning resistance:
- Elixir of Dragonborn Prowess: Lightning
- Elixir of Lightning Resistance (can be thrown on the ground to hit multiple allies standing near each other)
- Gloves of the Automaton for Duration: 10 turns after using Circuitry Interface
- The Sparkswall (can also prevent electrocution on electrified surfaces)
On Tactician and Honour difficulty, Ansur reduces all incoming damage by 4 with Elixir of the Colossus should still be beneficial since they add to an already existing damage type (though Elixir of Lightning Resistance should take precedence if the character doesn't already have lightning resistance). Ironically, the weapon that Ansur drops when killed, Balduran's Giantslayer, would be ideal for this fight.
. Damage resistance is applied first, and it applies to each type of damage individually, completely nullifying bonus damage from abilities like and when attacking, and considerably reducing the effectiveness of multi-hit abilities like . Effects like and