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Mind flayer (nautiloid wreck): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Mind flayers are a non-playable race in Baldur's Gate 3. They are a type of Aberration. Mind Flayers are also known as Illithids. | image = Mind Flayer.jpg }} {{Infobox creature | name = Mind Flayer | image = <gallery> Mind Flayer nautiloid wreck.png|In-game </gallery> | level = 5 | size = Medium | type = Aberration | race = Mind flayer | ac = 13 | t hp = 92 | hp = 71 | e hp = 49 | weight kg = 60 | str = 11 | dex = 12 | con = 12 | int =...") |
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{{PageSeo | {{PageSeo | ||
| description = Mind | | description = The Mind flayer is a notable [[mind flayer]] that appears to be dying when the party encounters it in the [[Nautiloid Wreck]] on the [[Ravaged Beach]] in [[Act One]]. | ||
| image = Mind Flayer. | | image = Mind Flayer nautiloid wreck.png | ||
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{{Infobox creature | {{Infobox creature | ||
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| t passives = Magic Resistance, Opportunity Attack, Charm | | t passives = Magic Resistance, Opportunity Attack, Charm | ||
}} | }} | ||
The '''Mind flayer''' is a notable mind flayer that appears to be dying when the party encounters it in the [[Nautiloid Wreck]] on the [[Ravaged Beach]] in [[Act One]]. | The '''Mind flayer''' is a notable [[mind flayer]] that appears to be dying when the party encounters it in the [[Nautiloid Wreck]] on the [[Ravaged Beach]] in [[Act One]]. | ||
== Involvement == | == Involvement == |
Revision as of 02:55, 10 October 2024
The Mind flayer is a notable mind flayer that appears to be dying when the party encounters it in the Nautiloid Wreck on the Ravaged Beach in Act One.
Involvement
The mind flayer can be seen weakened and trapped under some debris. If the party decides to talk to it, it will attempt to telepathically control the party member into leaning in so that it can consume their brain. The party member can attempt to resist with any of the following options:
- [WISDOM] Resist the intrusion with everything you have. (DC 5)
- [DRACONIC BLOODLINE] [CHARISMA] You host the blood of a mighty dragon. Channel its will to resist the abomination. (DC 5 )
- [WILD MAGIC] [CHARISMA] Steel your will and allow your untamed magic to unbalance the creature's mind. (DC 5 )
- [SORCERER] [CHARISMA] Draw on your willpower. Improvise a mental shield against the creature's hungry mind. (DC 5 )
Choosing this option and then choosing the "everything will be fine" option results in an immediate game over screen:
- Submit to the feeling - lean in, as for a kiss...
- No. It's fine. Everything will be fine...
Otherwise, the party member will end the mind flayer's life.