Talk:Enemy of Justice (Condition): Difference between revisions

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Latest comment: Wednesday at 04:00 by Rydiak in topic Removal methods?
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Is it possible to datamine this? Determine who all the "allies" are, and if even that would be enough to remove this condition? Or is it possible to confirm this as a bug? [[Special:Contributions/149.40.62.4|149.40.62.4]] 21:37, 17 October 2024 (CEST)
Is it possible to datamine this? Determine who all the "allies" are, and if even that would be enough to remove this condition? Or is it possible to confirm this as a bug? [[Special:Contributions/149.40.62.4|149.40.62.4]] 21:37, 17 October 2024 (CEST)
:At the risk of self promotion, I just released this mod today to fix the issue if you encounter it.
:https://mod.io/g/baldursgate3/m/enemy-of-justice
:Install the mod, load your game, long rest, save, and then uninstall the mod.  The mod removes the IgnoreResting flag from the condition so it clears on long rest. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 04:00, 27 November 2024 (CET)

Latest revision as of 04:00, 27 November 2024

Removal methods?[edit source]

The condition refers to "allied guards". Is there a possibility of removing it by killing all "allies" of the original target? My testing so far indicates no. I acquired this condition in the goblin camp and retained it after every enemy in the entire compound was eliminated, and my party is now well into the Underdark.

Is it possible to datamine this? Determine who all the "allies" are, and if even that would be enough to remove this condition? Or is it possible to confirm this as a bug? 149.40.62.4 21:37, 17 October 2024 (CEST)Reply[reply]

At the risk of self promotion, I just released this mod today to fix the issue if you encounter it.
https://mod.io/g/baldursgate3/m/enemy-of-justice
Install the mod, load your game, long rest, save, and then uninstall the mod. The mod removes the IgnoreResting flag from the condition so it clears on long rest. Rydiak (talk) 04:00, 27 November 2024 (CET)Reply[reply]