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Zealot of the Absolute: Difference between revisions
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| description = Zealots of the Absolute serve as the paladin footsoldiers of the Absolute, forming the core of its army. | |||
| image = Portrait Malik (zealot).png | |||
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{{Infobox creature | {{Infobox creature | ||
| name = Zealot of the Absolute | | name = Zealot of the Absolute | ||
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| t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger | | t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger | ||
}} | }} | ||
''' | '''Zealots of the Absolute''' serve as paladin footsoldiers of the [[Absolute]], forming the core of its conventional army. | ||
== Involvement == | |||
=== Act One === | |||
Two zealots of the Absolute can be found dead in the [[Mountain Pass]], perishing after being attacked by [[githyanki]] youth as they were escorting {{CharLink|Ulder Ravengard|Duke Ravengard}} to [[Moonrise Towers]]. | |||
=== Act Two === | |||
Zealots of the Absolute are found acting as enforcers and soldiers of the Absolute army, and can be found in large numbers in Moonrise Towers as well as in the war camp west of [[Reithwin]]. They form the backbone of Absolutist forces in the area, and can be fought against during the {{quest|Infiltrate Moonrise Towers|Assault on Moonrise Towers}}. | |||
As the [[Elder Brain]] orders to start the march towards [[Baldur's Gate]], zealots of the Absolute can be seen marching alongside [[undead]] and [[goblins]]. | |||
=== Act Three === | |||
A large number of zealots, such as {{CharLink|Lewis Morell}}, were present during the initial assault on [[High Hall]], pushing the [[City Watch]] out of the area at the cost of severe casualties. When the party arrives, only three living zealots remain and can be encountered in the [[Upper City]]; two of which are situated in the courtyard, with the third one hidden in the [[Upper City#Sewers|Upper City Sewers]]. | |||
== Combat == | == Combat == | ||
Zealots of the Absolute are deadly melee opponents based off of a [[Strength]]-oriented [[Oath of Vengeance]] [[Paladin]] class. In Act Two, they are some of the most dangerous enemy archetypes that the party can face, boasting high HP pools and capable of dishing large amount of damage through their [[Smite|smites]], while being statistically more powerful than any of the potential allies that the party can have. | |||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Branding Smite|item=Halberd}} | {{Feature box|Branding Smite|item=Halberd}} | ||
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{{notebegin}} | {{notebegin}} | ||
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | * Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | ||
* | * The two zealots encountered in the [[High Hall]] courtyard are level 7 as opposed to level 8. | ||
** These two zealots are also visually equipped with more basic and rudimentary armour rather than the ornate {{SmRarityItem|Plate Armour}} that most zealots are commonly seen wearing. | |||
** This might be an implication that most zealots are not as well-equipped as their counterparts in [[Moonrise Towers]], especially as thz zealots seen during the Elder Brain's march cutscene and {{SmCharLink|Lewis Morell}} are devoid of visual body armour. | |||
{{noteend}} | {{noteend}} | ||
{{Archetypes}} | {{Archetypes}} |
Revision as of 14:28, 28 November 2024
Involvement
Act One
Two zealots of the Absolute can be found dead in the Mountain Pass, perishing after being attacked by githyanki youth as they were escorting Duke Ravengard to Moonrise Towers.
Act Two
Zealots of the Absolute are found acting as enforcers and soldiers of the Absolute army, and can be found in large numbers in Moonrise Towers as well as in the war camp west of Reithwin. They form the backbone of Absolutist forces in the area, and can be fought against during the .
As the Elder Brain orders to start the march towards Baldur's Gate, zealots of the Absolute can be seen marching alongside undead and goblins.
Act Three
A large number of zealots, such as Lewis Morell, were present during the initial assault on High Hall, pushing the City Watch out of the area at the cost of severe casualties. When the party arrives, only three living zealots remain and can be encountered in the Upper City; two of which are situated in the courtyard, with the third one hidden in the Upper City Sewers.
Combat
Zealots of the Absolute are deadly melee opponents based off of a Strength-oriented Oath of Vengeance Paladin class. In Act Two, they are some of the most dangerous enemy archetypes that the party can face, boasting high HP pools and capable of dishing large amount of damage through their smites, while being statistically more powerful than any of the potential allies that the party can have.
Attacks and abilities
Tactician/Honour only
Loot
Known zealots of the Absolute
Drow
Dwarf
Halfling
Half-Elf
Half-Orc
Human
- Zealot Bennel
- Zealot Falla
- Zealot Klen
- Zealot Krizt
- Lewis Morell (deceased)
- Zealot Malik
- Zealot Renan
- Samwell Staxford (deceased}}
Notes
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
- The two zealots encountered in the High Hall courtyard are level 7 as opposed to level 8.
- These two zealots are also visually equipped with more basic and rudimentary armour rather than the ornate Plate Armour that most zealots are commonly seen wearing.
- This might be an implication that most zealots are not as well-equipped as their counterparts in Moonrise Towers, especially as thz zealots seen during the Elder Brain's march cutscene and Lewis Morell are devoid of visual body armour.