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Oath of Vengeance: Difference between revisions
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(Added new way of breaking an oath in Act1) |
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* Embracing [[Alfira]] or [[Quil|Quil's]] murder will break your oath | * Embracing [[Alfira]] or [[Quil|Quil's]] murder will break your oath | ||
* Ensuring Pandirna never stands again in the Emerald Grove's storage room | * Ensuring Pandirna never stands again in the Emerald Grove's storage room | ||
* Killing [[Omeluum]] after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer''. Attack''") | |||
==== Act 2 ==== | ==== Act 2 ==== |
Revision as of 16:49, 20 November 2024
Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.
Subclass features
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
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- Channel Oath
- You or an ally's weapon attacks deal an additional Radiant damage equal to your Charisma modifier (minimum 1) and can enemies 2 turns.
Level 3
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- Channel Oath
- Use an Action to an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw.
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- Channel Oath
- Gain Advantage on Attack Rolls against an enemy.
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
- This movement does not provoke any further opportunity attacks.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions
This section details actions that will cause the player to break the Oath of the Vengeance.
Act 1
- Attacking Damays and Nymessa
- Freeing Sazza from her cage using the Paladin. Using a companion to free her won't break the Oath
- Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
- Torturing Liam in Shattered Sanctum
- Revealing the location of the grove to Minthara, even if you plan on luring her there to defend the grove
- Stopping Komira from killing Kagha, if Arabella dies during her judgement
- Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free
- Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony)
- Siding with Nere after liberating him in Grymforge
- Killing Scratch
- Fantasizing about chopping off Gale's hand at the flickering rune
- Embracing Alfira or Quil's murder will break your oath
- Ensuring Pandirna never stands again in the Emerald Grove's storage room
- Killing Omeluum after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer. Attack")
Act 2
- Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
- Letting Minthara get erased by the torturers at the Moonrise Towers
- In Punish the Wicked, forgiving Madeline will break your oath, telling her to stab herself then stopping her will also do so
- Siding with Marcus when he attempts to kidnap Isobel
- Killing Steelclaw
- Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen
- Showing the Ox your thoughts which causes you to stab it to death
- Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw
- Snuffing out Dolly Dolly Dolly's life after granting her freedom
Act 3
- Agree to take gold from Arfur Gregorio to 'forget' about rigged toys he donated for refugees
- Feeding the Mind Flayer in the Rivington Abandoned Windmill
- Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress
- Telling Aradin Beno that The Nightsong is in your camp
- Letting Viconia DeVir live after the battle at the House of Grief during Shadowheart's personal quest
- Letting Astarion ascend to become a True Vampire during his personal quest
- Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with
- Sacrificing Valeria at the Murder Tribunal
- Refusing to Avenge the Drowned when speaking to Flood Tide Allandra Grey
- While speaking to Bugthimble at Kurwin's grave in the Lower City Graveyard, wonder if you've ever buried someone alive
- Using Basilisk Oil on any of the Petrified Debtor's in Hope's Prison in the House of Hope