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Underground Passage: Difference between revisions

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| summary = This secretive passageway contains hazards and loot alike.  
| summary = This secretive passageway contains hazards and loot alike.  
| region prefix = the
| region prefix = the
| region = Emerald Grove
| region = Underground Passage
| north = Emerald Grove
| north = Emerald Grove
| west =
| west =

Latest revision as of 21:55, 28 November 2024

Underground Passage
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Underground Passage in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.


Overview[edit | edit source]

Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the Forest at X: 172 Y: 423. The second entrance is behind the Makeshift Prison past Sazza Sazza's cage at X: 204 Y: 604.

The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:

  • Rune of the Bear X: -432 Y: -173
  • Rune of the Eagle X: -434 Y: -203
  • Rune of the Wolf X: -456 Y: -183

If the party have not yet dismantled the Goblin Camp, they may find an unconscious Findal Findal surrounded by several goblins. If the party defeat the goblins and heal Findal, he will return to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.

If the party arrive in the Underground Passage after defeating the Goblin Camp, Findal's corpse can be found along the path.

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: