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Self-Heal set: Difference between revisions

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{{Passive|Balduran's Favour}}
{{Passive|Balduran's Favour}}
{{Passive|Stun Immunity}}
{{Passive|Stun Immunity}}
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|{{Image rarity item|Helmet of Smiting}}
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium]])
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* [[Constitution]] {{Saving throw}}s +1
{{Passive|Bolstering Smite}}
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|{{Image rarity item|The Lifebringer}}
|{{Image rarity item|The Lifebringer}}

Revision as of 04:27, 29 November 2024

The Self-Heal set is a set of equipment that focuses on healing the wearer and proving temporary hit points to the wearer.

Name Slot Effect

Circlet of Mental Anguish

Headgear Headgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma icon.png Charisma, Intelligence icon.png Intelligence, or Wisdom icon.png Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.

Helm of Balduran

Headgear Headgear (Medium)
Balduran's Vitality
The helmet heals you 2hit points at the beginning of every turn.
Balduran's Favour
You have a +1 bonus to Armour Class Armour Class and Saving throws.
Stun Immunity
You can't be Stunned Stunned.

Helmet of Smiting

Headgear Headgear (Medium)
Bolstering Smite
When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

The Lifebringer

Headgear Headgear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.