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Avenge the Ironhands: Difference between revisions
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(Created page with "'''Avenge the Ironhands''' is a quest in Chapter Three of Baldur's Gate 3. It can be started by approaching the gate to Wyrm's Rock in Rivington. {{SpoilerWarning}} ==Objectives== * Meet the Ironhand Gnomes in Baldur's Gate. ** The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city. * Follow the gnomes. ** A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fle...") |
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'''Avenge the Ironhands''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by approaching the gate to [[Wyrm's | '''Avenge the Ironhands''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by approaching the gate to [[Wyrm's Crossing]] in [[Rivington]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Meet the Ironhand Gnomes in Baldur's Gate.</div> | |||
<div class="mw-collapsible-content"> | |||
** The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city. | ** The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Follow the gnomes.</div> | |||
<div class="mw-collapsible-content"> | |||
** A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them. | ** A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Search for the gnomes.</div> | |||
<div class="mw-collapsible-content"> | |||
** The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout. | ** The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div> | |||
<div class="mw-collapsible-content"> | |||
** We discovered the deep gnomes' hideout. | ** We discovered the deep gnomes' hideout. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div> | |||
<div class="mw-collapsible-content"> | |||
** Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it. | ** Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it. | ||
** In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry. | ** In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry. | ||
** Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence. | ** Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find the right place to use the runepowder bomb.</div> | |||
<div class="mw-collapsible-content"> | |||
** We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage. | ** We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Inspect the Neurocitor.</div> | |||
<div class="mw-collapsible-content"> | |||
** We have found the heart of the Foundry - the Neurocitor. We should examine it. | ** We have found the heart of the Foundry - the Neurocitor. We should examine it. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find another way to destroy the Steel Watch Foundry.</div> | |||
<div class="mw-collapsible-content"> | |||
** We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry. | ** We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Use the code to destroy the Steel Watch Foundry.</div> | |||
<div class="mw-collapsible-content"> | |||
** We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output. | ** We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div> | |||
<div class="mw-collapsible-content"> | |||
** The Foundry has been destroyed. Wulbren will be pleased. | ** The Foundry has been destroyed. Wulbren will be pleased. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | |||
<div class="mw-collapsible-content"> | |||
* Wulbren is gone, his quest for vengeance with him. | * Wulbren is gone, his quest for vengeance with him. | ||
* Wulbren was delighted to discover that the Foundry was destroyed, and that all the Gondians are dead. He's offered us the might of the Ironhand Gnomes - should we ever need it. | * Wulbren was delighted to discover that the Foundry was destroyed, and that all the Gondians are dead. He's offered us the might of the Ironhand Gnomes - should we ever need it. | ||
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* We moved on without dealing with the Steel Watch Foundry. | * We moved on without dealing with the Steel Watch Foundry. | ||
* With Gortash dead, the Steel Watch destroyed the Foundry that created them - and the Gondians we were tasked with eliminating. | * With Gortash dead, the Steel Watch destroyed the Foundry that created them - and the Gondians we were tasked with eliminating. | ||
</div></div> | |||
== Walkthrough == | |||
== Quest Rewards == | |||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 10:21, 23 August 2023
Avenge the Ironhands is a quest in Chapter Three of Baldur's Gate 3. It can be started by approaching the gate to Wyrm's Crossing in Rivington.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Meet the Ironhand Gnomes in Baldur's Gate.
- The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city.
Follow the gnomes.
- A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them.
Search for the gnomes.
- The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout.
Speak to Wulbren.
- We discovered the deep gnomes' hideout.
Destroy the Steel Watch Foundry.
- Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it.
- In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry.
- Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence.
Find the right place to use the runepowder bomb.
- We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage.
Inspect the Neurocitor.
- We have found the heart of the Foundry - the Neurocitor. We should examine it.
Find another way to destroy the Steel Watch Foundry.
- We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry.
Use the code to destroy the Steel Watch Foundry.
- We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output.
Speak to Wulbren.
- The Foundry has been destroyed. Wulbren will be pleased.
Quest Complete
- Wulbren is gone, his quest for vengeance with him.
- Wulbren was delighted to discover that the Foundry was destroyed, and that all the Gondians are dead. He's offered us the might of the Ironhand Gnomes - should we ever need it.
- Wulbren claimed that so long as a single Gondian was alive, the city would be in danger. We agreed and dealt with the survivors.
- Wulbren wanted us to kill the remaining Gondians - we refused. Enraged, he attacked.
- Wulbren wanted us to kill the remaining Gondians - we refused. He stormed off, promising revenge.
- We encouraged Barcus to take Wulbren's place as leader of the Ironhand Gnomes - and he delivered. He ousted Wulbren, and negotiated peace between the two factions. Wulbren stormed off, promising revenge.
- We moved on without dealing with the Steel Watch Foundry.
- With Gortash dead, the Steel Watch destroyed the Foundry that created them - and the Gondians we were tasked with eliminating.