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Dispel Evil and Good: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | | summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | ||
| description = Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies. | | description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies. | ||
While in effect, gain the following spell, which does not consume a | While in effect, gain the following spell, which does not consume a [[Spells#Spell Slots|Spell Slot]] when cast: | ||
{{icon|Spell Abjuration DispelEvilAndGood BreakEnchantment.png}} '''Dispel Evil and Good: Break Enchantment:''' | |||
* Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind. | |||
** {{InfoBlob|{{Action|Action}}}} | |||
** {{Range|melee}} | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = | | notes = | ||
| video = | | video = |
Revision as of 04:06, 23 August 2023
Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. You can also break Enchantments that Charm, Frighten, or Possess allies.
While in effect, gain the following spell, which does not consume a Spell Slot when cast:
Dispel Evil and Good: Break Enchantment:
- Touch a creature that is Charmed, Frightened, or Possessed by an otherworldly entity to free its mind.
- Action
- Melee: 1.5 m / 5 ft
Properties
- Details
- Range: Self
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
Grants:
How to learn
Classes:
- Class Level 9: Cleric