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Dispel Evil and Good: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies.


While in effect, gain the following spell, which does not consume a spell slot when cast:
While in effect, gain the following spell, which does not consume a [[Spells#Spell Slots|Spell Slot]] when cast:
* {{IconLink|size=28|Dispel Evil and Good Break Enchantment.png|Dispel Evil and Good: Break Enchantment}}
 
** Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind.
{{icon|Spell Abjuration DispelEvilAndGood BreakEnchantment.png}} '''Dispel Evil and Good: Break Enchantment:'''
* Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind.
** {{InfoBlob|{{Action|Action}}}}
** {{Range|melee}}
| action type = action
| action type = action
| attack roll =
| attack roll =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes =
| video =
| video =

Revision as of 04:06, 23 August 2023

Dispel Evil and Good Icon.png

Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you. You can also break Enchantments that Charm, Frighten, or Possess allies.

While in effect, gain the following spell, which does not consume a Spell Slot when cast:

Spell Abjuration DispelEvilAndGood BreakEnchantment.png Dispel Evil and Good: Break Enchantment:

Properties

Details
 Range: Self

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

How to learn

Classes:

External Links