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Findal: Difference between revisions

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(Added passives. Corrected skill check choices.)
Line 9: Line 9:
|WIS = 16
|WIS = 16
|CHA = 12
|CHA = 12
|str save = 0
|int save = Proficient
|dex save = +1
|wis save = Proficient
|con save = 0
|int save = +3
|wis save = +5
|cha save = +1
|level = 1
|level = 1
|race = {{Race|Lightfoot Halfling}}
|race = {{Race|Lightfoot Halfling}}
Line 23: Line 19:
|size = Small
|size = Small
|weight = 35kg / 70lbs
|weight = 35kg / 70lbs
|proficiency =
|proficiency =2
|initiative = +1
|initiative = +1
|passive = {{IconLink|PassiveFeature Halfling Brave.png|Brave|size=24px}} <br>
|passive = {{SmallIcon|PassiveFeature Halfling Brave.png}} [[Brave]]
{{IconLink|PassiveFeature Halfling Lucky.png|Halfling Luck|size=24px}} <br>
 
[[Lucky|Halfling Luck]]
 
{{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
{{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
|bludgeoning =
|class =Druid
|piercing =
|slashing =
|acid =
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison =
|psychic =
|radiant =
|thunder =
|class =  
|background=
|background=
|location = [[Underground Passage]], [[Emerald Grove]]
|location = [[Underground Passage]], [[Emerald Grove]]
Line 76: Line 61:


If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
* convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Perception|15}}
* Persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* hand Sazza over
* Hand Sazza over


If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Revision as of 08:47, 6 September 2023

Findal
Findal.png
Stats
Level 1

STR

10

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

16
(+3)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Lightfoot Halfling Lightfoot Halfling|Lightfoot Halfling Lightfoot Halfling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 22
Creature AC Icon.png  AC 11
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Class Druid Druid
Location Underground Passage, Emerald Grove

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.

Spells Known

Level 1 Spells Known
Cantrips known

Notable Loot

Act One

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.

If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...

If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the players save him, Findal relocates to the Emerald Grove.

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