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Wild Magic: Weapon Infusion (Condition): Difference between revisions

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* Magic infuses this weapon. Until the end of the barbarian's [[Rage]], it deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it immediately reappears in the barbarian's hand.
* Magic infuses this weapon. Until the end of the barbarian's [[Rage]], it deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it immediately reappears in the barbarian's hand.
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Latest revision as of 18:43, 3 February 2024

  • Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6Damage TypesForce damage and gains the Light (weapon property) Light and Thrown Thrown properties. If thrown, it immediately reappears in the barbarian's hand.

Sources of Wild Magic: Weapon Infusion