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Gameplay mechanics: Difference between revisions
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Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
When you are [[Prone]], standing up uses less movement. | When you are [[Condition#Prone|Prone]], standing up uses less movement. | ||
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Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields. | You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and [[Shield|shields]]. | ||
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When you use the Dash action, difficult terrain doesn't slow you down. | When you use the Dash action, difficult terrain doesn't slow you down. | ||
Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. | Moreover, if you move after making a melee attack, you don't provoke an [[Opportunity Attacks|Opportunity Attack]] from your target. | ||
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| '''Shield Master''' || | | '''Shield Master''' || | ||
Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]]. | Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield|shield]]. | ||
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Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice. | Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice. | ||
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