Master of the House | |||||||
Raphael | |||||||
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Stats | |||||||
Level 12;16HHonour | |||||||
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Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Conditions | |||||||
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Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
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|int save=yes | |int save=yes | ||
|cha save=yes | |cha save=yes | ||
|level=12 | |level=12;16{{honour}} | ||
|race=Fiend | |race=Fiend | ||
|type=Fiend | |type=Fiend | ||
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|proficiency= | |proficiency= | ||
|initiative=+9 | |initiative=+9 | ||
| | |piercing = resistant | ||
|bludgeoning = resistant | |bludgeoning = resistant | ||
|slashing = resistant | |slashing = resistant | ||
Line 38: | Line 38: | ||
|poison = double | |poison = double | ||
|lightning = double | |lightning = double | ||
|conditions = | |||
{{CON|Soul Pillar Proximity}} | |||
|passive= | |passive= | ||
{{PAS|Darkvision}} | {{PAS|Darkvision}} | ||
Line 58: | Line 60: | ||
|file-px = 350 | |file-px = 350 | ||
|STR=20 | |STR=20 | ||
|DEX= | |DEX=16 | ||
|CON=17 | |CON=17 | ||
|INT=14 | |INT=14 | ||
Line 67: | Line 69: | ||
|int save=yes | |int save=yes | ||
|cha save=yes | |cha save=yes | ||
|level=12 | |level=12;16{{honour}} | ||
|race=Fiend | |race=Fiend | ||
|type=Fiend | |type=Fiend | ||
|HP=666 | |HP=666 | ||
|AC= | |AC=21 | ||
|speed= | |speed= | ||
|size=Medium | |size=Medium | ||
Line 77: | Line 79: | ||
|proficiency= | |proficiency= | ||
|initiative=+7 | |initiative=+7 | ||
| | |piercing = resistant | ||
|bludgeoning = resistant | |bludgeoning = resistant | ||
|slashing = resistant | |slashing = resistant | ||
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|poison = double | |poison = double | ||
|lightning = double | |lightning = double | ||
|conditions = | |||
{{CON|Soul Pillar Proximity}} | |||
{{CON|Ascended Fiend}} | |||
|passive= | |passive= | ||
{{PAS|Darkvision}} | {{PAS|Darkvision}} | ||
Line 162: | Line 167: | ||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp | {{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp | ||
Line 176: | Line 181: | ||
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage. | * Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage. | ||
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked. | * Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked. | ||
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }} | |||
}} | }} | ||
== Conditions and passives == | == Conditions and passives == | ||
<!--May have been removed in patch 5 | |||
====Punish Divinity==== | ====Punish Divinity==== | ||
{{condition|Punish Divinity}} | {{condition|Punish Divinity}} | ||
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability. | * This condition lets Raphael use his {{SAI|Punish Divinity}} ability. | ||
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. | * It is refreshed when he uses his {{SAI|Consume Souls}} ability. --> | ||
====Soul Pillar Proximity==== | ====Soul Pillar Proximity==== | ||
{{condition|Soul Pillar Proximity}} | {{condition|Soul Pillar Proximity}} | ||
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]]. | * This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]]. | ||
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27 | |||
====Soul Charges==== | ====Soul Charges==== | ||
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=== During === | === During === | ||
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. | *It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score. | ||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. |
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12;16HHonour | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Conditions | |||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12;16HHonour | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 80kg / 160lbs | ||||||
Initiative | +7 | ||||||
Conditions | |||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Overview | Combat |
This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.
Launch a mote of infernal flame to set a target alight and Burn it.
Spend 8~64Fire damage soul to wreath a target in malevolent flame.
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.
Spend 2 souls to hurl an exploding ball of Hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Aim multiple attacks at a target.
(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge, allowing him to Multiattack again.
Drain the life force of an Infernal Stunned creature, restoring your hit points by half the damage dealt.
While in Honour mode, Raphael has access to legendary actions, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
Try to Beguile your attacker and its nearby allies.
Creatures charmed in this way cannot attack Raphael.
Create a column of writhing souls that transforms allied Cambions into Hellfire Cambions and deals 6d10Necrotic to any non-fiend caught inside.
Cambions ascended by this cascade deal Hellfire damage, which ignores Resistance and Immunity to Fire damage.
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see #Honour mode):
Pillar of Souls | |
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Stats
| |
HP | 99 |
Resistances | |
Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.
The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.
This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul, having disadvantage on Attack Rolls and all ability checks. This debuff will be removed after Raphael is defeated.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast or Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).
Placing Smokepowder Barrels or Runepowder Barrels around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.