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Ray of Frost: Difference between revisions

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| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = The incantation for Ray of Frost is '''Glacies''', Latin for "ice".
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
* The incantation for Ray of Frost is '''Glacies''', Latin for "ice".
| video = Ray of Frost Visuals.mp4
| video = Ray of Frost Visuals.mp4
}}
}}

Revision as of 22:08, 18 January 2024

Template:Up to date

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp

Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage
D8 Cold.png 1d8 (1~8) Damage TypesCold
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases to 2d8Damage TypesCold.

When the spellcaster reaches Level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Casting this spell at a Fire Surface will extinguish it.
  • The incantation for Ray of Frost is Glacies, Latin for "ice".

Visuals

External Links