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Water Whip: Knock Prone: Difference between revisions

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| higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| variant of = Water Whip
| variant of = Water Whip
| condition = Prone
| condition duration = Long rest
| condition dc = weapon action
| notes =
| notes =
}}
}}

Revision as of 20:36, 8 July 2024

Water Whip Knock Prone.webp

Water Whip: Knock Prone is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost:
Action + 3Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC)

At Higher Levels

At level 9, its damage dice increases by one.
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Condition: Prone

Prone Prone

Duration: Until Long rest

How to learn

This action is a variation of:
Water Whip Water Whip