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Meazel: Difference between revisions

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Tan-burci-meazel-concept.jpg|Concept art by Tan Burci
Tan-burci-meazel-concept.jpg|Concept art by Tan Burci
Nikolai-chugunov-meazel-nikolai-chugunov-textures-01.jpg|Render by Nikolai Chugunov
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Latest revision as of 23:26, 8 August 2024

Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with Garrotte Garrotte and teleporting them deep into the shadow curse.

Overview[edit | edit source]

Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 18 Perception check.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
Lash out with deadly claws.
 Melee: 1.5 m / 5  ft
Unarmed Strike.webp
Garrotte Garrotte ()
D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning
Wrap a shadow rope around a creature's throat, Garrotting and Restraining it.
 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport Shadow Teleport ()
Teleport to a shadowy location. If you are Garrotting a creature, it teleports with you.
 Range: 30 m / 100 ft

Gallery[edit | edit source]

External Links[edit | edit source]

Meazel on the Forgotten Realms Wiki