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Acolyte of the Absolute: Difference between revisions

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[[Category:Humanoids]]
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[[Category:Archetypes]]
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[[Category:Clerics]]

Revision as of 12:39, 4 September 2024

Acolyte of the Absolute is an archetype of enemy that serves The Absolute, based off of a Cleric.

They can be encountered in Moonrise Towers.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft

Loot

Known acolytes of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.