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Divine Smite: Difference between revisions
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| range = weapon | | range = weapon | ||
| higher levels = * When Divine Smite is cast at 2nd level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|spell slot level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | | higher levels = * When Divine Smite is cast at 2nd level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|spell slot level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | ||
| notes = | | notes = * Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include {{SAI|Counterspell}}, {{RarityItem|Vivacious Cloak}}, or {{SAI|Tempestuous Magic}}. | ||
* Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include {{SAI|Counterspell}}, {{RarityItem|Vivacious Cloak}}, or {{SAI|Tempestuous Magic}}. | |||
** Other [[Smite]]s such as {{SAI|Thunderous Smite}} {{em|are}} proper spells and will interact with these effects. | ** Other [[Smite]]s such as {{SAI|Thunderous Smite}} {{em|are}} proper spells and will interact with these effects. | ||
* Divine Smite cannot be triggered by ranged attacks. | * Divine Smite cannot be triggered by ranged attacks. | ||
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** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ||
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ||
* Unlike | * Unlike smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}. | ||
** This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding. | ** This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding. | ||
** When triggered in this way, the only additional resource consumed is the selected level of spell slot. | ** When triggered in this way, the only additional resource consumed is the selected level of spell slot. |
Revision as of 04:33, 5 October 2024
Also see
Divine Smite is a spell-like ability that allows a Paladin to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
Properties
- Cost:
- Action
- Cost on hit:
- Level 1 Spell Slot
- Damage:
- Normal weapon damage
- + 2d8 (2~16) Radiant
- Details:
- Attack roll
- Range: Normal weapon range
At Higher Levels
- When Divine Smite is cast at 2nd level or higher, damage increases by 1d8Radiant for each spell slot level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class level 2: Paladin
Notes
- Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include Vivacious Cloak, or .
- Other Smites such as are proper spells and will interact with these effects.
, - Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
.
- If the weapon attack roll is a critical hit, the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).