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Divine Smite: Difference between revisions

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(already noted in the first point)
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| range = weapon
| range = weapon
| higher levels = * When Divine Smite is cast at 2nd level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|spell slot level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| higher levels = * When Divine Smite is cast at 2nd level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|spell slot level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| notes =  
| notes = * Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include {{SAI|Counterspell}}, {{RarityItem|Vivacious Cloak}}, or {{SAI|Tempestuous Magic}}.
* Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include {{SAI|Counterspell}}, {{RarityItem|Vivacious Cloak}}, or {{SAI|Tempestuous Magic}}.
** Other [[Smite]]s such as {{SAI|Thunderous Smite}} {{em|are}} proper spells and will interact with these effects.
** Other [[Smite]]s such as {{SAI|Thunderous Smite}} {{em|are}} proper spells and will interact with these effects.
* Divine Smite cannot be triggered by ranged attacks.
* Divine Smite cannot be triggered by ranged attacks.
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** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies)
** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies)
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead)  
* Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}.
* Unlike smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}.
** This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
** This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.

Revision as of 04:33, 5 October 2024

Divine Smite.webp

Divine Smite is a spell-like ability that allows a Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

Properties

Cost:
Action
Cost on hit:
Level 1 Spell Slot
Damage:
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Details:
Attack roll
 Range: Normal weapon range

At Higher Levels

  • When Divine Smite is cast at 2nd level or higher, damage increases by 1d8Damage TypesRadiant for each spell slot level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include Counterspell Counterspell, Vivacious Cloak, or Tempestuous Magic Tempestuous Magic.
  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See Divine Smite (reaction) Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit, the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).