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Inquisitor of the Absolute: Difference between revisions
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{{PageSeo | |||
| description = Inquisitors of the Absolute are ranged combatants of the Cult of the Absolute, serving as lookouts and mobile patrollers. | |||
| image = Portrait Inquisitor of the Absolute Drow Half-Elf.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Inquisitor of the Absolute | | name = Inquisitor of the Absolute | ||
| faction = [[Cult of the Absolute]] | | faction = [[Cult of the Absolute]] | ||
| image = <gallery> | | image = <gallery> | ||
Inquisitor of the Absolute | Inquisitor of the Absolute Tiefling Model.png|Model | ||
Portrait Inquisitor of the Absolute | Portrait Inquisitor of the Absolute Tiefling.png|Portrait | ||
</gallery> | </gallery> | ||
| role = Guard | | role = Guard | ||
Line 30: | Line 34: | ||
| t passives = Extra Attack, Fey Ancestry, Land's Stride: Difficult Terrain, Opportunity Attack, Sunlight Sensitivity, Superior Padding (-1) @ Studded Leather Armour +1 | | t passives = Extra Attack, Fey Ancestry, Land's Stride: Difficult Terrain, Opportunity Attack, Sunlight Sensitivity, Superior Padding (-1) @ Studded Leather Armour +1 | ||
}} | }} | ||
''' | '''Inquisitors of the Absolute''' are ranged combatants of the [[Absolute|Absolute army]], serving as lookouts and mobile patrollers. | ||
{{DiQ|I strike for Her!|Inquisitor of the Absolute}} | |||
== Overview == | |||
Inquisitors are long-range combatants and expert marksmen of the [[Cult of the Absolute]]. It's not clear if, like the [[Zealot of the Absolute|zealots]] and [[Adept|adepts]], the inquisitors are oblivious to the Absolute's standing as a false goddess, or like the [[Mistress of Souls|Mistresses of Souls]], if they are aware of the hoax-like nature of the Absolutist plot. | |||
== Involvement == | |||
=== Act Three === | |||
Inquisitors make their first and only appearance during the battle for [[High Hall]] as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorting a {{CharLink|Mind Flayer}} and {{CharLink|Winged Horror}}, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, situated alone on the southern rampart. | |||
== Combat == | == Combat == | ||
Inquisitors are [[Dexterity]]-based [[Rangers]], being mobile enemies capable of slowing down and harassing both the party and its {{SAI|Gather Your Allies (class action)|Gather Your Allies}} summons. They are easily able to disrupt [[Concentration|Concentrations]] through the use of their {{SmRarityItem|Arrow of Arcane Interference}}, and can render characters immobile through the use of {{SAI|Ensnaring Strike}}. | |||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Ranged Attack|item=Heavy Crossbow +1}} | {{Feature box|Ranged Attack|item=Heavy Crossbow +1}} | ||
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==Notes== | ==Notes== | ||
{{notebegin}} | |||
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | * Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | ||
{{noteend}} | |||
== Gallery == | == Gallery == | ||
<gallery heights=" | <div style="display:flex; justify-content:center"> | ||
<gallery heights="300"> | |||
Inquisitor of the Absolute Drow Half-Elf.png|Half-drow variant | |||
Inquisitor of the Absolute Drow.png|Drow variant | Inquisitor of the Absolute Drow.png|Drow variant | ||
</gallery> | </gallery> | ||
<gallery heights="152" style="align-content:center"> | |||
Portrait Inquisitor of the Absolute Drow Half-Elf.png|Half-drow portrait | |||
Portrait Inquisitor of the Absolute Drow.png|Drow variant | |||
</gallery> | |||
</div> | |||
{{Archetypes}} | {{Archetypes}} |
Revision as of 16:13, 28 November 2024
“I strike for Her!„
Overview
Inquisitors are long-range combatants and expert marksmen of the Cult of the Absolute. It's not clear if, like the zealots and adepts, the inquisitors are oblivious to the Absolute's standing as a false goddess, or like the Mistresses of Souls, if they are aware of the hoax-like nature of the Absolutist plot.
Involvement
Act Three
Inquisitors make their first and only appearance during the battle for High Hall as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorting a Mind Flayer and Winged Horror, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, situated alone on the southern rampart.
Combat
Inquisitors are Dexterity-based Rangers, being mobile enemies capable of slowing down and harassing both the party and its summons. They are easily able to disrupt Concentrations through the use of their Arrow of Arcane Interference, and can render characters immobile through the use of .
Attacks and abilities
Loot
- Spear +1
- Heavy Crossbow +1
- Studded Leather Armour +1
- Arrow of Arcane Interference
- 2x Arrow of Humanoid Slaying
Notes
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.