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Inquisitor of the Absolute: Difference between revisions
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| description = Inquisitors of the Absolute are ranged combatants of the Cult of the Absolute, serving as lookouts and mobile patrollers. | | description = Inquisitors of the Absolute are ranged combatants of the Cult of the Absolute, serving as lookouts and mobile patrollers. | ||
| image = Portrait Inquisitor of the Absolute | | image = Portrait Inquisitor of the Absolute Tiefling.png | ||
}} | }} | ||
{{Infobox creature | {{Infobox creature | ||
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</gallery> | </gallery> | ||
| role = Guard | | role = Guard | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| class = [[Ranger]] | | class = [[Ranger]] | ||
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| dex save prof = yes | | dex save prof = yes | ||
| conditions = See Invisibility | | conditions = See Invisibility | ||
| passives = Extra Attack | | passives = Extra Attack, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | ||
| t passives = Extra Attack | | t passives = Extra Attack, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | ||
}} | }} | ||
'''Inquisitors of the Absolute''' are ranged combatants of the [[Absolute|Absolute army]], serving as lookouts and mobile patrollers. | '''Inquisitors of the Absolute''' are ranged combatants of the [[Absolute|Absolute army]], serving as lookouts and mobile patrollers. | ||
{{DiQ|I strike for Her!|Inquisitor of the Absolute}} | {{DiQ|I strike for Her!|Inquisitor of the Absolute Tiefling|alias=Inquisitor of the Absolute}} | ||
== Overview == | == Overview == | ||
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<gallery heights="152" style="align-content:center"> | <gallery heights="152" style="align-content:center"> | ||
Portrait Inquisitor of the Absolute Drow Half-Elf.png|Half-drow portrait | Portrait Inquisitor of the Absolute Drow Half-Elf.png|Half-drow portrait | ||
Portrait Inquisitor of the Absolute Drow.png|Drow | Portrait Inquisitor of the Absolute Drow.png|Drow portrait | ||
</gallery> | </gallery> | ||
</div> | </div> |
Revision as of 16:15, 28 November 2024
Overview
Inquisitors are long-range combatants and expert marksmen of the Cult of the Absolute. It's not clear if, like the zealots and adepts, the inquisitors are oblivious to the Absolute's standing as a false goddess, or like the Mistresses of Souls, if they are aware of the hoax-like nature of the Absolutist plot.
Involvement
Act Three
Inquisitors make their first and only appearance during the battle for High Hall as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorting a Mind Flayer and Winged Horror, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, situated alone on the southern rampart.
Combat
Inquisitors are Dexterity-based Rangers, being mobile enemies capable of slowing down and harassing both the party and its summons. They are easily able to disrupt Concentrations through the use of their Arrow of Arcane Interference, and can render characters immobile through the use of .
Attacks and abilities
Loot
- Spear +1
- Heavy Crossbow +1
- Studded Leather Armour +1
- Arrow of Arcane Interference
- 2x Arrow of Humanoid Slaying
Notes
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.