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Wall of Ice: Difference between revisions
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m (Moved spell DC info for notes section as these values reflect the coded values and are thus not bugs. Added link in description to Ice Cloud.) |
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| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby. | | summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby. | ||
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way. | | description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way. | ||
| extra description = When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within. | | extra description = When the ice is broken, it leaves behind a [[Ice Cloud|cloud of frigid air]] that deals {{DamageText|10d6|Cold}} per turn to creatures within. | ||
| cost = action, spell6 | | cost = action, spell6 | ||
| damage = 10d6 | | damage = 10d6 | ||
Line 27: | Line 27: | ||
| area range ft = 30 | | area range ft = 30 | ||
| area duration = 10 | | area duration = 10 | ||
| | | notes = * Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir. | ||
| video = Wall of Ice Visuals.mp4 | | video = Wall of Ice Visuals.mp4 | ||
}} | }} |
Latest revision as of 23:15, 10 December 2024
Wall of Ice is a level 6 evocation spell. It creates a wall of ice that deals strong Cold damage to anyone nearby.
Description
Raise a wall of solid ice that deals 10d6Cold damage to anyone standing in its way.
When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Cold per turn to creatures within.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Wall of Ice
Wall of Ice
Duration: 10 turns
AoE: 9 m / 30 ft (Line)
A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Cold per turn to creatures within.
- Type: Summoned
How to learn
Classes:
- Class Level 11: Wizard
Notes
- Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
Visuals
External Links[edit | edit source]
- Wall of ice on the Forgotten Realms Wiki