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Wall of Ice: Difference between revisions

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m (Moved spell DC info for notes section as these values reflect the coded values and are thus not bugs. Added link in description to Ice Cloud.)
 
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| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby.
| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| extra description = When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| extra description = When the ice is broken, it leaves behind a [[Ice Cloud|cloud of frigid air]] that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| cost = action, spell6
| cost = action, spell6
| damage = 10d6
| damage = 10d6
Line 27: Line 27:
| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| bugs = * Spell save DC for this spell is not functioning properly. The initial spell save DC for damage is fixed at 15, the DC for becoming Prone due to the spell and ice is fixed at 12, and the spell save DC for the ice cloud does not include any bonus DC from the caster's equipment or elixirs.
| notes = * Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
| video = Wall of Ice Visuals.mp4
| video = Wall of Ice Visuals.mp4
}}
}}

Latest revision as of 23:15, 10 December 2024

Wall of Ice.webp

Wall of Ice is a level 6 evocation spell. It creates a wall of ice that deals strong Cold damage to anyone nearby.

Description

Raise a wall of solid ice that deals 10d6Damage TypesCold damage to anyone standing in its way.

When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Damage TypesCold per turn to creatures within.

Properties

Cost
Action + Level 6 Spell Slot
Damage
D6 Cold.png 10d6 (10~60) Damage TypesCold
+
D6 Cold.png 10d6 (10~60) Damage TypesCold (conditional)
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 54 ft
Creates Area: Wall of Ice
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Wall of Ice

Wall of Ice Wall of Ice

Duration: 10 turns

AoE: 9 m / 30 ft (Line)

A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Damage TypesCold per turn to creatures within.

Type: Summoned

How to learn

Classes:

Notes

  • Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.

Visuals

External Links[edit | edit source]