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Character creation: Difference between revisions
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== Skills == | == Skills == | ||
== Feats == | |||
* Ability Score Increase | |||
* Athlete | |||
* Defensive Duelist | |||
* Dual Wielder | |||
* Great Weapon Master | |||
* Heavily Armored | |||
* Lightly Armored | |||
* Magic Initiate: Cleric | |||
* Magic Initiate: Druid | |||
* Magic Initiate: Sorcerer | |||
* Magic Initiate: Warlock | |||
* Magic Initiate: Wizard | |||
* Martial Adept, Mobile | |||
* Moderately Armored | |||
* Shield Master | |||
* Skilled | |||
* Tough | |||
* Weapon Master | |||
== Ability Scores == | == Ability Scores == |
Revision as of 18:22, 6 January 2022
Origins
Backgrounds
- Acolyte
- Charlatan
- Criminal
- Entertainer
- Folk Hero
- Guild Artisan
- Hermit (not in EA)
- Noble
- Outlander
- Sage
- Sailor (not in EA)
- Soldier
- Urchin
Playable Races
- Dragonborn (not in EA)
- Drow
- Dwarf
- Elf
- Githyanki
- Gnome (not in EA)
- Half-Elf
- Halfling
- Half-Orc (not in EA)
- Human
- Tiefling
Playable Classes
- Barbarian (not in EA)
- Bard (not in EA)
- Cleric
- Druid
- Fighter
- Monk (not in EA)
- Paladin (not in EA)
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
Skills
Feats
- Ability Score Increase
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Heavily Armored
- Lightly Armored
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept, Mobile
- Moderately Armored
- Shield Master
- Skilled
- Tough
- Weapon Master