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Anders

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Anders is a Human and Paladin of Tyr, who is hunting Karlach with his companions in The Risen Road.

Overview

Background

Anders is a fallen Paladin of Tyr that broke his oath. He made a pact with the Arch-devil Zariel in exchange for power. In exchange for this power, Anders must provide Zariel a soul - either his own, or that of Karlach.

Involvement

Anders can be found in the Risen Road Toll House, alongside his companions, Cyrel and Trynn. If spoken to, he tells the party that the Toll House is under Tyr's protection and is safe. He explains that they are hunting a dangerous one-horned devil in the form of a Tiefling that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil. This starts the quest Hunt the Devil.

If the party is able to succeed at seeing through Anders' ruse, or uses Speak with Dead on the corpse in the next room to learn the truth, Anders will reveal that he is a fallen Paladin of Tyr and has made a pact with the Arch-devil Zariel in exchange for power. In return, Zariel demands either Anders' soul, or that of a tiefling that escaped from her, Karlach.

If Anders is defeated, or if the party brings Karlach's head to him, they will be rewarded with his greatsword, the Sword of Justice.

Companion approval

Meeting him before talking with Karlach

  • "Let me help, I can help you hunt down this monster."
Shadowheart disapproves -1Lae'zel approves +1

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Justice
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shield of Faith.webp
Tyr's Protection Tyr's Protection ()

Protect a creature from attacks: increases its Armour Class Armour Class by 2.

Spell ends when the Sword of Justice is unequipped.

 Range: 18 m / 60 ft
Recharge: Short rest
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

Notable loot

Related quests

Gallery


External links