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Jaheira/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 59):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (60+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell the Fresh Mind to go back to sleep.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- As a Ranger, offer to track down Yenna's mother.
- Give Yenna coins.
- Telling Mattis to watch himself when he remarks how big Baldur's Gate is. +1
- Tell Fist Rowan "They're innocent people. You can't just kill them!"
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate. +1
- Try to help the Dying Stone Lord Thug. +1
- Donate 500 gold for refugees to Manip Nestor. +1
- As a Ranger, tell Fortuno Dibbs to relax for Biscotti.
- Tell Tara to stop eating the carrier pigeons.
- Tell Commander Lightfeather that his soldiers fought to the last feather against a truly formidable foe.
- Persuade or Intimidate Angry Mar'hyah into letting you keep Scratch. +1
- Deceive or Intimidate Angry Mar'hyah into leaving her job. +1
- Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with Gyldro Angleiron the Smith.
- If Orin is impersonating Gyldro Angleiron, tell him you would never kill someone you cared about. +1
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Tell Wulbren that you are convinced and to give you the bomb or reason with the Gondians. +1
- If contacting the Gondians, accept the bomb anyway. +1
- Volunteer a companion, including her, to Dribbles' show. +1
- After volunteering Minthara to Dribbles' show, get her to tell her drider joke. +1
- After volunteering Minsc to Dribbles' show, tell him "Go on!" +1
- Tell Dribbles his joke is corny, or as a Bard, finish his scarecrow joke for him. +1
- If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness. +1
- Offer to help Sister Yannis investigate Brilgor's death and prove his innocence. +1
- After agreeing to bear the curse, withstand the cursed monk's madness and earn Tasha's Hideous Laughter. +3
- Tell Naaber "Correct. But nobody likes Naaber", when he's pretending to be a dog.
- Agree with Adventurer Drim at the Fraygo's Flophouse that people don't respect adventurers anymore.
- Reject the Deal with the Gnomes quest from Falcäo. +1
- Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. +1
- Successfully probe Jaheira's thoughts for direction when talking to Harper Chelvin.
- Succeed an Insight check when meeting Geraldus and attack or wait for Jaheira's signal. +2
- Choose the Sorcerer dialogue option after succeeding the Insight check
- Take Geraldus's side after the fight. +10
- Agree to find Minsc right away. +2
- When confronting Fist Reynash in the Flaming Fist barracks:
- After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
- You have seen the army of the Absolute and no where's safe - Steel Watch or not. +1
- You should not trust the Steel Watchers because they will turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
- Tell Ravengard that Gortash is a tyrant after probing his mind to discover Florrick's location. +1
- Use the Baldurian option when talking to Duke Ravengard right after Gortash's inauguration, wondering what has befallen the city's great hero.
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, or say you came for the food or that you're exploring the local sewer-life. +2
- When talking with Nine-Fingers Keene, in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira or tell Nine-Fingers you can handle it. +2
- Get Tut Thistlebog to reveal the location of the Stone Lord. +2
- When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. +10
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- X: -166 Y: -75 Play with the children.
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Successfully persuade Nesha Leesha that she is in danger.
- When rencountering Araj, ask Astarion if he wishes to leave. +1
- Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." +1
- Tell Devella Fountainhead that the Flaming Fists should be protecting everyone. +1
- Agree to help Devella Fountainhead warn the victims. +1
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. +1
- After fighting the Sharrans with Shadowheart, spare Viconia DeVir. +5
- Free Minsc from the Absolute's influence. +20
- Offer a tribute or a positive prayer for the death of Holli Dylford to Allandra Grey. +1
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Who are you speaking to? Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- After the event at the Counting House, call her ancient. +5
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make us paranoid. +1
- When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- After agreeing to an alliance with Gortash, agree with her that Gortash needs to be taken care of but that they agreed to deal with Orin first.
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Say "All hail the High Harper!" when you chose her as Dribbles' assistant.
- Tell Wulbren Gortash is the enemy -not the Gondians and that you'll find another way -or- This is too messy for you.
- If contacting the Gondians, insist on refusing the bomb.
- Boo at Dribbles' scarecrow joke.
- Accept the Deal with the Gnomes quest from Manip Falcäo. -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Try Hoots Hooligan's special hooch at Sharess' Caress.
- Blackmail or intimidate Fist Reynash in the barracks into giving you gold. -1
- Tell Rion "We're all going to die" when asked about their chances against the Cult.
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
- Tell Lorna Esthelian "I'm sure he'll show up eventually.". -1
Camp/Conversation