Tracker Dullwill
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Has Disadvantage on Dexterity and Charisma checks.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Has Disadvantage on Dexterity and Charisma checks.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Has Disadvantage on Dexterity and Charisma checks.
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Tracker Dunwill is a
Goblin Tracker in the
Goblin Camp in
Act One . He is located on the secluded northern edge of the camp with other goblins and
Bugbears who have fallen asleep from drunkenness.
“
Try to keep it down, boss. My head's killing me.
„
—
Dullwill , awakened by the Drow/Drow Half-Elf player.
Involvement
Act One
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Dunwill and the other sleeping goblins who will attack in anger.
Combat
Attacks and abilities
External links
Characters
Locations Quests