Effect
|
Weapon(s)
|
Description
|
Shout_MAG_DetectThoughts
|
Focus your mind to read the thoughts of certain creatures while talking to them.
|
Detect Thoughts
|
Hammer of the Just
|
Target_ORI_Wyll_SummonCambion
|
Conjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fire.
|
Planar Ally: Cambion
|
Infernal Rapier
|
Target_UND_Bless_StaffBlessMystra
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
|
Bless
|
Staff of Arcane Blessing
|
Projectile_MAG_MelfsMagicArrow
|
Shoot a green arrow that covers the target and the ground with acid. Deals DealDamage(4d4,Acid) immediately and DealDamage(2d4,Acid) at the end of the target's turn.
|
Melf's Acid Arrow
|
Melf's First Staff
|
Projectile_MAG_FireBolt_Staff
|
Hurl a mote of fire.
|
Fire Bolt
|
Gold Wyrmling Staff
Incandescent Staff
|
Target_MAG_Haste
|
Target yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class.
|
Haste
|
Darkfire Shortbow
|
Target_MAG_CounterSpell
|
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level.
|
Counterspell
|
Staff of Interruption
|
Shout_MAG_WarlockSpellRestoration
|
Replenish 1 expended Warlock spell slots.
|
Caitiff's Restoration
|
Caitiff Staff
|
Target_MAG_Thorn_Blade_EnsnaringStrike
|
Your attack summons thorny vines that possibly Ensnare your target.
|
Ensnaring Strike (Melee)
|
Thorn Blade
|
Shout_MAG_Harpers_HarmonizingRapier_Perfrom
|
You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).
|
Mellow Harmony
|
Harmonic Dueller
|
Target_MAG_WeaponAction_PoisonMist
|
On a hit, surround the target in a noxious cloud that possibly Poisons those within it.
|
Poison Mist
|
Argument Solver
|
Target_CreateWater_StaffOfRain
|
Call forth rain. It extinguishes exposed flames and forms a water surface.
|
Create Water
|
Rain Dancer
|
Zone_Mag_WeaponAction_GiantBlade
|
Channel your mettlesome strength and strike all creatures in a line.
|
Colossal Onslaught
|
Jorgoral's Greatsword
|
Target_MAG_Blight
|
Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
|
Blight
|
Woe
|
Shout_MAG_Harpers_SingingSword_Sing
|
The sword sings a melody. All allies within Distance(6) of range have a 1d4 bonus to Attack rolls and Charisma, Wisdom and Intelligence Saving throws.The sword will stop singing if unequipped.
|
Phalar Aluve: Sing
|
Singing Sword
|
Shout_MAG_Harpers_SingingSword_Shriek
|
The sword Shrieks. All enemies within Distance(6) of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving throws. Affected creatures receive an extra DealDamage(1d4, Thunder).The sword will stop shrieking if unequipped.
|
Phalar Aluve: Shriek
|
Singing Sword
|
Target_MAG_WeaponAction_Syringe
|
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.
|
Inject Nostrum
|
Syringe
|
Target_MAG_TheDueller_BonusAttack
|
While you are not dual-wielding, you can make an additional melee attack with The Dueller.
|
Dueller's Enthusiasm
|
Duellist's Prerogative
|
Projectile_MAG_RayOfFrost_Staff
|
Reduces the target's movement speed by Distance(3).
|
Ray of Frost
|
Mourning Frost
|
Target_SHA_Apprentice_DaggerOfShar_Spell
|
Create a cloud of darkness while you attack.
|
Edge of Darkness
|
Shar's Spear of Evening
|
Projectile_MAG_LightningArrow_Shot
|
After the arrow hits, smaller bolts snake out from the target toward nearby creatures.
|
Lightning Arrow
|
Hellfire Engine Crossbow
|
Target_MAG_WeaponAction_SilencingBlade
|
Slash a target and possibly Silence it.
|
Hush You!
|
Witchbreaker
|
Target_MAG_WeaponAction_Mindcrush
|
Rend the enemy's body and soul, and possibly Stun them.
|
Soulbreaker
|
Soulbreaker Greatsword
Silver Sword of the Astral Plane
|
Target_MAG_WeaponAction_FrigidBlade
|
You add your proficiency bonus as Cold damage.When the attack hits, apply Frostbite. The creature takes DealDamage(1d4, Cold) when making a weapon attack.
|
Frigid Blade
|
Allandra's Whelm
|
Target_MAG_WeaponAction_GrandSlam
|
Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
|
Grand Slam
|
Corpsegrinder
|
Target_MAG_SpiritualStand_Reduce
|
Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving throws.
|
Sethan: Reduce
|
Sethan
|
Target_GOB_GoblinKing_ForceAttack_WeaponAttack
|
A surge of divine energy accompanies your swing and possibly pushes the target back Distance(5).
|
Absolute Power
|
Faithbreaker
|
Zone_MAG_Automaton_SunbeamShot
|
Unleash a beam of brilliant light that Blinds all creatures in its path.
|
Dazzling Ray
|
Fabricated Arbalest
|
Shout_MAG_Zhentarim_Bloodfeeding
|
If you have a +3 bonus from Scarlet Remittance, consume it to regain RegainHitPoints(3d10).
|
Scarlet Regeneration
|
Sanguine Blade
|
Shout_MAG_TheChromatic_ChromaticAttunement
|
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
|
Kereska's Favour
|
Markoheshkir
|
Target_MAG_ElementalWeapon
|
Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls, and deals an additional 1d4 damage of your choice.
|
Draconic Elemental Weapon
|
Drakethroat Glaive
|
Shout_MAG_WhirlwindAttack
|
Strike out at all nearby foes, making separate Attack rolls against each target.
|
Whirlwind Attack
|
The Dancing Breeze
Belm
|
Target_MAG_WeaponAction_MoonlightButterfly
|
Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target.
|
Moonlight Butterflies
|
Moonlight Glaive
|
Target_ConcussiveSmash_Deva
|
Possibly Dazes your target. They can't take reactions and and lose the Dexterity bonus to their Armour Class.
|
Concussive Smash
|
Deva Mace
|
Shout_MAG_WeaponAction_UndeadTurningBolt
|
Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead.
|
Sacred Munitions
|
Gandrel's Aspiration
|
Target_MAG_WeaponAction_SteadfastStrike
|
Slam into a foe, preventing them (and yourself) from being moved involuntarily.
|
Steadfast Strike
|
Steadfast Maul
|
Target_MAG_WeaponAction_ShadowBlade
|
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional DealDamage(1d6, Psychic). This attack doesn't break concealment.
|
Shadowsoaked Blow
|
Justiciar's Scimitar
Sword of Clutching Umbra
|
Target_MAG_Drow_EnsnaringStrike
|
Your attack conjures thick sticky webbing that possibly Enwebs your target(s).
|
Ensnaring Strands
|
Cruel Sting
Pale Widow Gloves
|
Target_MAG_WeaponAction_GiantSubjugation
|
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional DealDamage(2d6, MainMeleeWeaponDamageType) and must succeed a Strength Saving throw or fall Prone.
|
Topple the Big Folk
|
Balduran's Giantslayer
|
Target_MAG_Critical_Critical_Combo
|
After scoring a Critical Hit, use your bonus action to make an additional attack.
|
Press the Advantage
|
Combination Axe
|
Target_MAG_WeaponAction_Bonesaw
|
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
|
Incise Ligaments
|
Bonesaw
|
Target_MAG_Command_Container
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
|
Command
|
Salty Scimitar(rrr)
|
Target_DEN_Apprentice_DaggerOfShar_Spell
|
Create a cloud of darkness while you attack.
|
Edge of Darkness
|
Dagger of Shar
|
Target_SHA_SelunesBlessing_Moonbeam
|
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam Distance(18).
|
Moonbeam
|
Selûne's Spear of Night
|
Target_MAG_WeaponAction_Leech
|
Pierce an enemy's flesh and possibly make them Bleed.
|
Bloodletting
|
Artificial Leech
|
Target_MAG_WeaponAction_Trepan
|
Make a burr hole into an enemy's skull and possibly knock them Prone.
|
Trephination
|
Trepan
|
Target_FieryStrike_Myrmidon_Fire
|
Lash out with a blazing strike and possibly Burn your target.
|
Scorching Strike
|
File:Fire Myrmidon's Burning Scimitar Unfaded Icon.pngFire Myrmidon's Burning Scimitar
Scimitar of Cinder
|
Projectile_Headcrack
|
Lob a small payload at the target, wounding them and possibly inflicting Dazed.
|
Headcrack
|
Sling
Sling
|
Target_MAG_WeaponAction_RevitalizingStrike
|
Smash into a foe, wounding them and healing your own injuries.
|
Revitalising Strike
|
Hoppy
|
Projectile_MAG_Automaton_LightTagging_Shot
|
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target.
|
Illuminating Shot
|
Fabricated Arbalest
|
Target_LightningStrike_Myrmidon_Air
|
Clout a foe with your lightning-suffused flail and Stun them.
|
Electrified Flail
|
File:Air Myrmidon Flail Unfaded Icon.pngAir Myrmidon Flail
Flail of the Vortex
Flail of the Vortex
|
Target_MAG_WeaponAction_Mindoverload
|
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target.
|
Crowning Strike
|
Blade of Oppressed Souls
|
Target_FreezingStrike_Myrmidon_Water
|
Pierce a creature with your frost-rimed trident and Chill it.
|
Hiemal Strike
|
File:Trident Water Myrmidon Unfaded Icon.pngTrident Water Myrmidon
Trident of the Depths
|
Target_MAG_PHB_ScimitarOfSpeed_BonusAttack
|
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
|
Perfectly Balanced Strike
|
Belm
|
Shout_MAG_Legendary_GiantSlayer_EnlargeSelf
|
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain GainTemporaryHitPoints(27) and Advantage on Strength Checks and Saving throws.
|
Giant Form
|
Balduran's Giantslayer
|
Target_MAG_Legendary_CompelledDuel
|
Challenge an enemy to attack only you, inflicting Bleeding on the target.
|
Challenge to Duel
|
Duellist's Prerogative
|
Zone_WYR_Automaton_SunbeamShot_Gortash
|
Unleash a beam of brilliant light that Blinds all creatures in its path.
|
Dazzling Ray
|
Fabricated Arbalest
|
Shout_MAG_Victory_Longbow_Haste
|
Gain Hastened.
|
Celestial Haste
|
Gontr Mael
|
Target_SurgeryEnabler_Bonesaw_Nurse
|
Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw.
|
Hand Me My Saw
|
Bonesaw
Bonesaw
|
Target_MAG_WeaponAction_Bloodrend
|
Deal additional damage equal to your proficiency bonus.On a successful hit, you gain Bloodrender, which lets you deal more damage at the cost of some hit points.
|
Bloodrender
|
File:Bloodsoaked Greataxe Unfaded Icon.pngBloodsoaked Greataxe
The Impaler
|
Target_MAG_Smite_Wrathful
|
Possibly Frightens your target. They'll have Disadvantage on Ability Checks and Attack rolls and they cannot move.
|
Wrathful Smite
|
Voss' Silver Sword
|
Target_SHA_SeluneBlessing_Moonfire
|
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
|
Moonmote
|
Selûne's Spear of Night
|
Target_SurgeryEnabler_Trepan_Nurse
|
Equips the Surgeon with a poisonous trepan, allowing him to cast Terror Trepan.
|
Hand Me My Trepan
|
Trepan
Trepan
|
Target_MAG_ThornWhip_Sorrow
|
Pulls the creature Distance(3) closer to you.
|
Sorrowful Lash
|
Sorrow
|
Projectile_MAG_FlamingFist_StaffOfFire_Fireball
|
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
|
Fireball
|
Incandescent Staff
|
Projectile_MAG_PushingAttack
|
Pushes your target back Distance(4.5).
|
Pushing Attack (Ranged)
|
Titanstring Bow
|
Target_MAG_ThunderousSmite
|
Pushes your target Distance(3) away and possibly knocks it Prone.
|
Thunderous Smite
|
Cacophony
|
Shout_MAG_Self_ElementalWeapon
|
Give the Flail of Elemental Ages a +1 bonus to Attack rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied.
|
Elemental Age
|
Flail of Ages
|
Target_MAG_SpiritualStand_Greataxe
|
Summon a spiritual twin of Sethan in a point you can see, dealing DealDamage(3d8+SpellCastingAbilityModifier, Force) on a hit.
|
Sethan: Spiritual Greataxe
|
Sethan
|
Target_MAG_WeaponAction_FlamingBlade
|
Immolate your blade like a phoenix wing and strike a foe with its blazing steel.
|
Flaming Blade
|
Arduous Flame Blade
|
Target_SurgeryEnabler_Syringe_Nurse
|
Equips the Surgeon with a crusty, rusted syringe, allowing him to cast This Won't Hurt A Bit.
|
Hand Me My Syringe
|
Syringe
Syringe
|
Target_MAG_WeaponAction_Fleshrend
|
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
|
Part the Flesh
|
Render of Scrumptious Flesh
Fleshrender
|
Zone_Cleave_Apostle
|
Swing your weapon in a large arc that knocks targets back Distance(3).
|
Reaper's Scythe
|
Scythe of Myrkul
|
Projectile_MAG_ScorchingRay_Shot
|
Hurl 3 rays of fire. Each ray deals DealDamage(2d6,Fire).
|
Scorching Ray Shot
|
Hellfire Hand Crossbow
|
Target_MAG_WeaponAction_CorrosiveStrike
|
Deal additional Acid damage equal to your proficiency bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2.
|
Corrosive Strike
|
Corrosive Flail
|
Target_MAG_WeaponAction_Taxblade
|
Strike out greedily, dealing an additional DealDamage(ProficiencyBonus, MainMeleeWeaponDamageType) per 300 gold that the target possesses.
|
Blood Money
|
Twist of Fortune
|
Target_DEN_Entangle_Staff
|
Create a vine surface, slowing down creatures, possibly Entangling them.
|
Faithwarden's Vines
|
Pale Oak
|
Target_SHA_SharsBlessing_Darkness
|
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
|
Shar's Darkness
|
Shar's Spear of Evening
|
Zone_MAG_BloodOfLathander_Sunbeam
|
A beam of brilliant light sears and Blinds all creatures in its path.
|
Sunbeam
|
File:Blood of Lathander Unfaded Icon.pngBlood of Lathander
|
Projectile_MAG_MagicMissile_Shot
|
Shoot 5 magical darts, each dealing DealDamage(1d4+1,Force). They always hit their target.
|
Magic Missile
|
Ne'er Misser
|
Shout_GOB_PainPriest_DaggerSpell
|
Pain is a path to power. Take DealDamage(1d4,Slashing) to receive a +1d4 bonus to Attack rolls and Saving throws.
|
Blood Sacrifice
|
Ritual Dagger
|
Shout_Overheat_Azer
|
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely.
|
Overheat
|
Azer Warhammer
|
Target_PLA_ShieldOfFaith_SwordOfJustice
|
Protect a creature from attacks: increase its Armour Class by 2.
|
Tyr's Protection
|
Sword of Justice
|
Shout_MAG_WeaponAction_TelekineticBolt
|
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional DealDamage(1d4, Force).
|
Arcane Ammunition
|
Crossbow of Arcane Force
|
Target_UND_Smite_Searing_DuergarBlacksmithHammer
|
Deal an extra DealDamage(1d6,Fire) and set your target on fire: it takes DealDamage(1d6,Fire) every turn.
|
Searing Smite
|
Skybreaker
|
Shout_MAG_Harpers_SingingSword_Container
|
The sword hums in anticipation, ready to Sing or Shriek.
|
Phalar Aluve: Melody
|
Phalar Aluve
|
Target_MAG_TrueStrike
|
Gain Advantage on your next Attack roll.
|
True Strike
|
The Clover
File:Blade of the First Blood Unfaded Icon.pngBlade of the First Blood
|
Target_ORI_Gale_ShadowSummon
|
Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat.
|
Conjure Shadow Lantern Wraith
|
Shadow Lantern
|
Target_MAG_WeaponAction_UndyingSubjugation
|
Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead creature, deal an additional DealDamage(2d6, MainMeleeWeaponDamageType) and possibly Bane it.
|
Profane Scourge
|
The Undead Bane
|
Target_MAG_OrphicHammer_ChainBreaker
|
Smite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it.
|
Unshackling Strike
|
Orphic Hammer
|
Target_SurgeryEnabler_Leech_Nurse
|
Equips the Surgeon with a bloated, biting leech, allowing him to cast Leech.
|
Hand Me My Leech
|
Artificial Leech
Artificial Leech
|
Target_MAG_WeaponAction_SearingBlood
|
Cut into an enemy, dealing DealDamage(MainMeleeWeapon+ProficiencyBonus, MainMeleeWeaponDamageType) + an additional DealDamage(1d6, Fire) to them, while you yourself take DealDamage(1d6, Slashing).
|
Searing Blood
|
Rupturing Blade
|
Zone_MAG_Automaton_Human_Steelwatcher_HellfireCleave
|
Spew hellish flames and strike your foes.
|
Hellflame Cleave
|
Hellfire Greataxe
|
Shout_MAG_ArmsOfHadar_3
|
Prevent targets from using reactions.
|
Arms of Hadar
|
Hollow's Staff
|
Projectile_MAG_WeaponAction_BlindingShot
|
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target.
|
Blinding Shot
|
Least Expected
|
Target_MAG_WeaponAction_FlashingDawn
|
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a Template:Difficulty Class 13 Constitution Saving throw or be Blinded.
|
Dawnburst Strike
|
Tough Sunrises
The Sacred Star
|
Target_MAG_Bhaalist_Hold_Person
|
None
|
Hold Person
|
Stillmaker
|
Projectile_MAG_Victory_Longbow_RoaringShot
|
None
|
Bolt of Celestial Light
|
Gontr Mael
|
Zone_MAG_ZephyrBreak
|
Emit a powerful gale of wind that clears all clouds and pushes creatures back Distance(5), possibly inflicting Off Balance.
|
Zephyr Break
|
Nyrulna
|
Target_MAG_RetrievingShot
|
Pulls the creature Distance(9) closer to you.
|
Reposition Malefactor
|
Hellfire Engine Crossbow
|
Projectile_MAG_BG_OfSpeed_LightCrossbow_BonusAttack
|
Make a ranged attack with your equipped weapon.
|
Blink-of-an-eye Bolt
|
Light Crossbow of Speed
|
Zone_UNI_SuperheavyWeapon_Spell
|
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
|
Gargantuan Cleave
|
Very Heavy Greataxe
|
Shout_MAG_CombatStaff_Enlarge
|
Grow in size to become stronger.
|
Whossa Large Fellow?
|
Bigboy's Chew Toy
|
Target_MAG_SpiritualWeapon
|
Summon a floating, spectral weapon that attacks your enemies alongside you.
|
Spiritual Weapon
|
Harper Sacredstriker
|
Shout_MAG_DevoteesMace_Healing_Aura
|
Emanate a soothing aura. You and nearby allies regain RegainHitPoints(1d4) at the start of your turn.
|
Healing Incense Aura
|
Devotee's Mace
|
Target_MAG_HuntersMark
|
Mark a creature as your quarry to deal an additional DealDamage(1d6,MainWeaponDamageType) whenever you hit it with a weapon attack.
|
Hunter's Mark
|
Hunting Shortbow
|
Zone_Mag_WeaponAction_RazorGale
|
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.
|
Razor Gale
|
Larethian's Wrath
|
Shout_GLO_Pixie_InspectMoonlantern
|
Looks like there is something inside the lantern. Inspect it closely.
|
Inspect Moonlantern
|
Moonlantern
|
Projectile_WYR_Circus_MumblingStaff_FireBolt
|
Hurl a mote of fire.
|
Firebolt?
|
Quarterstaff
|
Rush_MAG_ZephyrFlash
|
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.
|
Zephyr Flash
|
Nyrulna
|
Projectile_HAG_RayOfSickness_Staff
|
Possibly Poisons the target.
|
Ray of Sickness
|
Staff of Crones
|
Target_MAG_CommanderStrike
|
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
|
Commander's Strike
|
Ravengard's Scourger
Duke Ravengard's Longsword
|