More actions
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Allandra's Whelm is a rare, moderately enchanted (+2) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
When Allandra was a girl, she saw a hot spall of matter fire through the sky. She wished upon this falling star, but instead of getting an answer from the sky, she got one from the sea in the voice of Umberlee, goddess of the endless fathom.
Properties
- One-handed damage
- 1d6 + 2 (3~8) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 2 (3~10) + Strength modifier Piercing
- Extra damage
- 1d4 (1~4) Cold
- Details
- Rarity: Rare
- Enchantment: + 2
- Versatile
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 250 gp
-
UUID
503d3d60-8798-4c65-bec1-347392733c86
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Maiming Strike ()
Possibly your target. They can't move.
Special weapon actions
This weapon also grants the following:
- Frigid Blade ()
You add your Proficiency Bonus as Cold Damage. When the attack hits, apply . The creature takes 1d4Cold damage when making a weapon attack.
Where to find
- * Not accessible through normal gameplay, but can still be accessed via third party tools.