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Character level refers to a player character's total level regardless of multi-classing choices. In other words, it's the sum of all their class levels. For example, a character that is Fighter level 2, Rogue level 3, and Sorcerer level 3, would be character level 8.
The number of properties that are affected by character level rather than class level is quite limited:
- Proficiency bonus is +2 for character levels 1 through 4, increases to +3 for levels 5 through 8, and increases to +4 for levels 9 through 12.
- Cantrips that deal damage gain an additional damage die at character level 5, and another at level 10. For example, Poison Spray starts at 1d12 damage, and increases to 2d12 at level 5, and 3d12 at level 10.
- Hit points could be said to be based on character level, since they increase with each additional character level, though the amount by which they increase always depends on which class the player chooses to level up.