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Steel Watcher Titan/Combat

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< Steel Watcher Titan
Revision as of 23:21, 1 June 2024 by Ankoria (talk | contribs) (Major revamp of page using new featureboxes and new creature infobox)

This page focuses on Steel Watcher Titan's behaviour during combat encounters.


Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Multiattack Multiattack ()
+

Strike twice with a colossal blade to knock targets Prone Prone and Maim Maim them.

 Range: 3 m / 10 ft
Hellfire Curse Hellfire Curse ()
Induce a spark of hellfire within a target to give them Disadvantage Icon.png Disadvantage on Strength, Dexterity, and Constitution Saving throws
WIS Save
 Range: 9 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Launch Protocol: Bola Launch Protocol: Bola ()
D12 Bludgeoning.png 2d12 (2~24) Damage TypesBludgeoning

Shoot a projectile that possibly Restrains Restrains your target.

 Range: 18 m / 60 ft
Defensive Protocol: Bulwark Defensive Protocol: Bulwark
Hunker down into an Unyielding Unyielding state and Repair Repair yourself. While hunkered, you can launch Hellfire Missiles Hellfire Missiles and Repel Repel combatants.
Recharge: Per battle
Terminate Bulwark Protocol Terminate Bulwark Protocol
End your Defensive Protocol: Bulwark Defensive Protocol: Bulwark and return to your normal combat calibration.
Repelling Protocol Repelling Protocol ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Expel a wave of force to push assailants back 9 m / 30 ft and knock them Prone Prone.

STR Save
 Range: 18 m / 60 ft
Targeting Protocol: Hellfire Missiles Targeting Protocol: Hellfire Missiles ()
Prime and aim your Hellfire Missiles Hellfire Missiles at a target to fire on your next turn. Hellfire ignores Resistance and Immunity to Fire damage.
 Range: 18 m / 60 ft
Recharge: Per turn
Hellfire Missiles Hellfire Missiles ()
D6 Fire.png 96d6 (96~576) Damage TypesFire

Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Damage TypesFire damage.

Hellfire ignores Resistance and Immunity to Fire damage.

DEX Save
 Range: 100 m / 333 ft
Self-Detonate Self-Detonate
D12 Fire.png 12d12 + 78 (90~222) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: 5 m / 15 ft

Allies

Encounter

Honour

On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. Additionally, while in the Titan's Defensive Protocol: Bulwark state, it gains 200 Temporary Hit Points instead of 75, Unyielding Construct (Condition) prevents damage below 40 instead of 15, and Repair Matrix (Condition) heals for 6d8+14hit points instead of 3d8hit points.

Tactics

  • Flashblinder grenades are exceedingly effective in this fight. Not only will they stun stun the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove Defensive Protocol: Bulwark Defensive Protocol: Bulwark. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's Legendary Resistance Legendary Resistance and since Defensive Protocol is significantly buffed compared to lower difficulties.
  • On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
  • The Steel Watcher Titan can knock back party members with Repelling Protocol Repelling Protocol, and the Hellfire Watchers can pull them forward with Reposition Malefactor Reposition Malefactor. Make sure to position party members so that such repositioning doesn't knock them into Hellfire Missiles Hellfire Missiles or an exploding Steel Watcher.
  • Given its low int score, Absorb Intellect Absorb Intellect can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the Atrophied Atrophied condition.