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Diabolic Chains

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Revision as of 17:15, 3 August 2024 by NtCarlson (talk | contribs) (Does not work with evasion)
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Scorching Ray.webp

Diabolic Chains is a level 6 evocation spell. This spell is available only to Raphael, deals Hellfire damage and pushes back targets 5m. It cannot be learned by players and is only used by NPCs.

Description

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.

Properties

Cost
Action
Damage
D6 Fire.png 6d6 (6~36) Damage TypesFire per ray (DEX save to halve)
Details
DEX Save (Spell save DC)
 Range: 18 m / 60 ft
Creates Area: Hellfire

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Hellfire

Hellfire Hellfire

Duration: 1 turn

AoE: 1 m / 3 ft (UNKNOWN SHAPE)

Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.

Type: Surface

Condition: Roiling Hellfire

Roiling Hellfire Roiling Hellfire
D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

How to learn

Used by creatures: Raphael

Notes

  • The pushback effect has a second Spell save DC  Strength saving throw to avoid it, even if the initial Dexterity saving throw was successful.
  • Evasion Evasion does not reduce the damage of this spell despite the fact that it uses a Dexterity saving throw.
  • Uses two Soul Charges Soul Charges.