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This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
Ice is an area. Created in numerous ways, it can knock anyone who travels over it.
Description
Difficult terrain - movement speed is halved and creatures may fall Prone.
Properties
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
Creation
This area can be created by the following:
Items:
Spells and actions:
Interactions
- Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for Duration: 2 turns and melts into water afterwards. These surfaces include:
- Blood
- Water
- Alcohol
- Acid
- Simple Toxin and other coatings
- Melts into Water when exposed to fire damage.
Notes
- Uses the Spell Save DC of the character that caused the ice surface to form.
- A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger Boots of Stormy Clamour.
- The Arrow of Ice uses a DC 12 save to avoid being Prone upon any creature in range of the initial hit. This is a different save from the DEX save of the ice surface left behind afterwards.