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Lift the Shadow Curse is a Quest in Act Two of Baldur's Gate 3. It can be started by speaking with Halsin after entering the Shadow-Cursed Lands.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
This quest can only be undertaken if Moonrise Towers.
was completed and Halsin agreed to accompany the party toIt can be initiated by speaking to Halsin while at the Campsite and asking him how to lift the shadow curse. He explains that the land is not made up merely of soil and roots, but that it has a spirit of its own - a young fey boy named Thaniel. Halsin has not felt the boy's presence since the curse was unleashed, and believes he was banished to the Shadowfell. Halsin asks that the party look out for any clues as they venture through the Shadow-Cursed Lands.
The Spirit of the Land
Information regarding Thaniel's whereabouts can be found at the Last Light Inn, in a room on the northern end of the ground floor. Inside, a man named Art Cullagh is lying on one of the beds, unresponsive and singing a song about climbing trees with Thaniel - whose name he could only know had he actually met the boy himself.
Interacting with him starts the quest Battered Lute from Malus Thorm within the House of Healing and bring it back to Cullagh in order to wake him up. Once awake, Cullagh asks to see Halsin, as Thaniel had told him to seek the druid out.
. To proceed, the party must obtain theHalsin may already be at the inn if he was told about Art's condition beforehand, or the party can go fetch him now, but either way Halsin asks Cullagh what he remembers of Thaniel and where they met. Though Cullagh struggles to explain the shifting landscape of the Shadowfell, he does remember that he always smelled lavender when Thaniel was around.
Alternatively, if Art Cullagh has died due to Isobel being kidnapped or killed during , then can be used to get the same information from his corpse.
Once given this information, Halsin asks the party to follow him down to the lakeside, which is north of the Last Light Inn, just outside of Isobel's barrier. Speak to him and he explains that he has spent years studying and seeking the Oak Father's favour in order to find a way into the Shadowfell - but he will need the party's help to keep the portal open so that he can return, as the moment he enters, those taken by the shadow curse will swarm the portal in an attempt to destroy it.
Sure enough, once Halsin enters the portal, waves of enemies will begin to spawn, who will prioritise targeting the portal to the Shadowfell above all else. The portal must be kept intact for four turns, at which point Halsin will return. The enemies that spawn include Wraiths, Shadows, Shadow Mastiffs, Shadow Creepers, and Shadow-Cursed Harpers, Flaming Fists, Zealots, and Githyanki Warriors. If the portal is destroyed, then Halsin will be lost to the Shadowfell forever, and the quest fails.
- Wave 1: Shadow ×3, Wraith ×1, Shadow Mastiff ×2, Shadow-Cursed Harper ×2, Shadow-Cursed Pilgrim ×3
- Wave 2: Shadow-Cursed Raven ×8, Shadow Creeper ×3, Shadow-Cursed Pilgrim ×3, Shadow-Cursed Harper ×3, Shadow-Cursed Flaming Fist ×3
- Wave 3: Shadow ×1, Wraith ×1, Shadow-Cursed Zealot ×3, Shadow-Cursed Flaming Fist ×2, Shadow-Cursed Githyanki Warrior ×3
If Halsin succeeds, he exits the portal with Thaniel in his arms, unconscious. He explains that something is wrong and that it seems a part of Thaniel is missing, and asks the party to meet him back at camp to discuss what to do next.
At camp, Halsin reveals that Thaniel's spirit was split in two when the curse took hold - half was taken to the Shadowfell, but half of him was left behind amidst the curse, and while that half may have been strong enough to resist, it has surely succumbed to the curse over the past hundred years. If it can be found, however, it can be reunited with Thaniel, allowing the land to finally heal.
While it may seem like a 'needle in a haystack' situation at first, Halsin says that the curse cannot completely suppress Thaniel's power, and that the party should look for signs of life in the darkness such as wildflowers where everything else has died. He will point the party towards the Ruined Battlefield and a house where he saw several fresh blooms.
At this point, Halsin joins the party as a full companion. It is advisable to make room in the current party for him to come along for the next stage of the quest.
Oliver
Oliver is the missing half of Thaniel's spirit. He's located in the House in Deep Shadows (which will be marked on the map as House of Flowers), found to the east of Last Light Inn. If the party hasn't already played hide-and-seek with him, he might ask them to do so - but regardless of whether or not his game is played, Oliver will grow angry when reminded of who Thaniel is, and eventually runs away into a shadow portal.
Use the portal to follow Oliver to the middle of Reithwin Town. He shields himself under a Nightdome that reflects any damage it is dealt back to the attacker, and summons several enemies to protect him - two Wraiths called "Mummy" and "Daddy", as well as a shadowy owlbear called "Shadow Plush". He will also summon five Shadow Friends at a time. Killing each of Oliver's summoned allies will deal damage to the Nightdome without reflecting the damage back.
Once the dome is destroyed, Oliver complains about being disturbed and says he doesn't want to go back to Thaniel, who he perceives as having abandoned him. The party can choose to be kind when convincing Oliver to rejoin Thaniel and be whole again, or be aggressive; they can also let Halsin handle it.
Oliver will always agree to rejoin with Thaniel, but being aggressive about it will cause Halsin to lose approval, while allowing him to handle it or being kind will give a large boost to his approval.
Healing the Land
After Oliver finally returns to Thaniel, the boy finally awakens. He is at camp, near Halsin's tent. He explains that even though he is awake, the land cannot truly heal until Ketheric Thorm - the one responsible for originally cursing it - is dead, once and for all. The quest is not fully completed until has been completed and the party leaves the Shadow-Cursed Lands to venture forth to Baldur's Gate, at which point a cutscene will play showing the land beginning to heal.
If this quest is not resolved before leaving the Shadow-Cursed Lands, Halsin will leave the party and chooses to remain behind to look after the land and attempt to lift the shadow curse himself.