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Sluck

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Revision as of 01:44, 23 November 2024 by NtCarlson (talk | contribs) (Added XP reward to infobox (20))
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Sharp-Eye Sluck is a goblin stationed at the Goblin Camp in Act One.

Portrait Sluck.png
Tribe?
Sluck questioning the player.

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Sluck guards the entrance to the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Wasp Wasp and Tud Tud.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Notes[edit | edit source]

  • Despite only saying the word "Tribe" in dialogue with the player character, Sluck speaks in full sentences during ambient banter with fellow goblins.

External links[edit | edit source]