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Moss

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Revision as of 10:44, 27 November 2024 by Hawkeye (talk | contribs)
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Fist Moss is a human Flaming Fist wizard in Baldur's Gate during Act Three.

Portrait Moss.png
Step back! You can't be trusted - anyone here could be a cultist. Back, I say!
Moss

Involvement[edit | edit source]

Act Three[edit | edit source]

Fist Moss can be found patrolling Bloomridge Park in the Lower City with Ulinn Ulinn, exercising extreme caution toward any passerby.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Conjure Elemental Conjure Elemental ()
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
 Range: 18 m / 60 ft
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]