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Half-Elves are a playable race in Baldur's Gate 3.
About Half-Elves
Half-Elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere, but struggle without a community to call their own.
Racial Traits
- Base Racial Speed: 9 m / 30 ft
- Civil Militia: You gain Proficiency in the following:
- , , ,
- Light armour, Shields
- Darkvision
- Fey Ancestry: You have Advantage on Saving throws against being Charmed, and magic can't put you to Sleep
High Half-Elves
A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.
A step further from the Feywild than their high elf parent, these half-elves still hold a magical spark. They mature faster than their brethren, but only live a few decades longer than humans.
Subrace Traits
Wood Half-Elves
Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn's forests to explore the rest of the Realms.
Subrace Traits
- Fleet of Foot: Your Movement Speed is 10.5 m / 35 ft
- Mask of the Wild: You gain Proficiency in Stealth
Drow Half-Elves
Most Half-Drow result from liaisons between Seldarine Drow and surfacers. While Half-Drow inherit a few magical gifts, they aren't usually raised in the Underdark.
To be Half-Drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.
Subrace Traits
- Drow Magic: You again access to the following Spells:
- Cantrip: Dancing Lights (at character Level 1)
- 1st Level Spell: Faerie Fire (at character level 3) Recharge: Long rest
- 2nd Level Spell: Darkness (at character level 5) Recharge: Long rest
Notable Half-Elves
See also
External Links
- Half-elf on the Forgotten Realms Wiki