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The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a character Class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
The Barbarian Subclasses are: Berserker, Wildheart, Wild Magic
The Barbarian Class Progression | ||||
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Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | , | 2 | +2 |
2nd | +2 | , | 2 | +2 |
3rd | +2 | 3 | +2 | |
4th | +2 | 3 | +2 | |
5th | +3 | , | 3 | +2 |
6th | +3 | 4 | +2 | |
7th | +3 | 4 | +2 | |
8th | +3 | 4 | +2 | |
9th | +4 | 4 | +3 | |
10th | +4 | 4 | +3 | |
11th | +4 | 4 | +3 | |
12th | +4 | 5 | +3 |
Class Information
- Level 1 Maximum Hit Points: 12 + Modifier
- Hit points at higher levels: 7 + Modifier
- Key Ability Scores:
- for improved Attack Rolls and damage with melee weapons.
- for higher Initiative and Armour Class.
- for more Hit Points and unarmoured Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Enter a Rage to gain Resistance against physical damage, deal extra melee and thrown damage, and Advantage on Strength Checks and Saving Throws.
- Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
- Adds your Constitution modifier to your Armour Class in addition to your Dexterity modifier when not wearing armour.
Level 2
- Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded or Incapacitated.
Level 3
- Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
- Choose a subclass:
Berserker | Wildheart | Wild Magic |
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Level 4
- Choose a Feat.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your Movement Speed increases by 1.5m / 5ft while not wearing Heavy Armour.
Level 6
- Rage Charges: 4 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
- Subclass Features:
Berserker | Wildheart | Wild Magic |
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Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.
Level 8
- Choose a Feat.
- Subclass Features:
Berserker | Wildheart | Wild Magic |
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(none) |
(none) |
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus).
- Subclass Features:
Berserker | Wildheart | Wild Magic |
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(none) |
(none) |
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- When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.
Level 10
- Subclass Features:
Berserker | Wildheart | Wild Magic |
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Level 11
- Once per Short Rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being Downed.
Level 12
External Links
- Barbarian on the Forgotten Realms Wiki