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(Accidentally removed the extra damage, added it back.) |
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| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Radiant<!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = 1d4 Radiant <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> |