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Modding:Creating hair merged.lsf with custom texture (edit)
Revision as of 18:35, 10 December 2023
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This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]]. | This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]]. | ||
Your custom texture must be in .DDS (uppercase) format and preferably inside the same folder as your .GR2. | |||
To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively. HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from Em_New_Hair_Template to whatever your file name/file path is. Everything else can be left as default. | To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively. HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from Em_New_Hair_Template to whatever your file name/file path is. Everything else can be left as default. |