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Added condition class
HiddenDragon (talk | contribs) No edit summary |
(Added condition class) |
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* Affected entity is {{Cond|Poisoned}} and has fallen {{Cond|Sleeping|Asleep}}. | * Affected entity is {{Cond|Poisoned}} and has fallen {{Cond|Sleeping|Asleep}}. | ||
* Lasts until affected entity has made a successful {{SavingThrow|con}}. | * Lasts until affected entity has made a successful {{SavingThrow|con}}. | ||
| type = Poisoned, Unconscious | |||
}} | }} |