35
editsMore actions
List of features and items that affect melee attack rolls (edit)
Revision as of 02:27, 23 May 2024
, 23 Mayno edit summary
No edit summary |
No edit summary |
||
Line 91: | Line 91: | ||
* {{SAI|Umbral Shroud}} - Become {{cond|Invisible}} for 10 turns if [[Obscured]] | * {{SAI|Umbral Shroud}} - Become {{cond|Invisible}} for 10 turns if [[Obscured]] | ||
* {{SAI|Dread Ambusher: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls | * {{SAI|Dread Ambusher: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls | ||
=== [[Rogue]]] === | |||
* {{SAI|Cunning Action: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls | |||
* {{SAI|Supreme Sneak}} - Blend into the environment so completely that you become {{cond|Invisible}} | |||
* {{SAI|Mage Hand Legerdemain}} - [[Mage Hand]] turns {{cond|Invisible}} | |||
* {{SAI|Assassinate: Initiative}} - Melee attack rolls against enemies that have not taken a turn yet gain {{advantage}} | |||
=== [[Sorcerer]] === | |||
* {{SAI|Wild Magic: Fog}} - Create a fog of cloud that {{cond|Blinded|Blinds}} all creatures within | |||
* {{SAI|Wild Magic: Blur}} - All creatures within {{distance|m=9|ft=30}} are {{cond|Blurred}} | |||
* {{SAI|Wild Magic: Entangle}} - Create a vine surface within {{distance|m=4|ft=13}}, possibly {{cond|Entangled|Entangling}} all caught creatures | |||
* {{SAI|Tides of Chaos}} - Gain {{advantage}} on your next melee attack roll | |||
* {{SAI|Bend Luck}} - Spend 2 Sorcery Points to impose {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} or {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} to a target's melee attack roll | |||
=== [[Warlock]] === | |||
* {{SAI|Mortal Reminder}} - Upon landing a [[Critical Hit]], possibly {{cond|Frightened|Frighten}} all nearby enemies | |||
* {{SAI|Entropic Ward}} - Impose {{disadvantage}} on a melee attack roll against you, gaining {{advantage}} on melee attack rolls against the attacker if their attack missed | |||
* {{SAI|Fey Presence: Disturbing}} - Possibly {{cond|Frightened|Frighten}} nearby foes | |||
* {{SAI|Misty Escape}} - Become {{cond|Invisible}} upon taking damage | |||
* {{SAI|Pact of the Blade (passive feature)|Pact of the Blade}} - Melee attack rolls made with Pact Weapon use [[Charisma]] modifier instead of [[Strength]] or [[Dexterity]] | |||
=== [[Wizard]] === | |||
* {{SAI|Portent}} - Use a reaction to change the die of any melee attack roll within {{distance|m=18|ft=60}} to one of your Potent Dice | |||
[[Category:Lists]] | |||
[[Category:Lists of sources]] |