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(Created page with "<includeonly> {{#vardefine:name| {{{name| {{#titleparts: {{PAGENAME}} }} }}} }} {{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }} [[File:{{#var:icon}}|right]] '''{{{name| {{PAGENAME}} }}}''' is {{#switch: {{{type|}}} | bonus = a bonus action | reaction = a reaction | movement = a movement-expending action | an action }} available to characters proficient in and wielding a {{#invoke: ParseList | main | {{{weaponTypes}...") |
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<includeonly> | <includeonly> | ||
{{#vardefine:name| {{{name| {{#titleparts: {{PAGENAME}} }} }}} }} | {{#vardefine:name| {{{name | {{#titleparts: {{PAGENAME}} }} }}} }} | ||
{{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }} | {{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }} | ||
[[File:{{#var:icon}}|right]] | [[File:{{#var:icon}}|right]] | ||
'''{{ | '''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand. | ||
== Description == | == Description == | ||
{{{description}}} | {{{description}}} | ||
== Properties == | |||
{{InfoBlob|{{#switch: {{{action type|}}} | |||
| movement = {{action|movement| ft = {{{movement ft}}} | m = {{{movement m}}} }} | |||
| #default = {{action|{{{action type|}}}}} | |||
}}}} | |||
* Damage: {{#if: {{{damage|}}} | |||
| {{DamageInfo|{{{damage}}}|{{{damage type}}}}} | |||
| {{InfoBlob|Normal Weapon Damage}} | |||
}}{{#if: {{{attack roll|}}} | | |||
* {{Attack Roll}} | |||
}} | |||
* {{#if: {{{range m|}}}{{{range ft|}}} | |||
| {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | |||
| {{Range | {{{range|weapon}}} }} | |||
}} | |||
{{#switch: {{{this is an example|}}} | {{#switch: {{{this is an example|}}} | ||
| yes = | | yes = | ||
| #default = [[Category:Weapon Actions]] | | #default = [[Category:Weapon Actions]] | ||
}} | }}</includeonly><noinclude> | ||
</includeonly><noinclude> | Examples follow. | ||
= Piercing Strike = | = Piercing Strike = | ||
{{WeaponActionPage | {{WeaponActionPage | ||
| name = Piercing Strike | | name = Piercing Strike | ||
| | | weapon types = daggers, pikes | ||
| description = Blah blah blah blah | | description = Blah blah blah blah | ||
| attack roll = yes | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} | ||
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Pommel Strike | | name = Pommel Strike | ||
| type = bonus | | action type = bonus | ||
| | | weapon types = longswords | ||
| description = Blah blah blah blah | | description = Blah blah blah blah | ||
| this is an example = yes | | this is an example = yes | ||
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Brace (Melee) | | name = Brace (Melee) | ||
| type = movement | | action type = movement | ||
| | | movement ft = 20 | ||
| movement m = 6 | |||
| weapon types = halberds, pikes | |||
| description = Blah blah blah blah | | description = Blah blah blah blah | ||
| this is an example = yes | | this is an example = yes | ||
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Tenacity | | name = Tenacity | ||
| type = reaction | | action type = reaction | ||
| | | weapon types = maces, mauls | ||
| description = Blah blah blah blah | | description = Blah blah blah blah | ||
| this is an example = yes | | this is an example = yes |