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→The Shadow Curse
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== Walkthrough == | == Walkthrough == | ||
=== The Shadow Curse === | === The Shadow Curse === | ||
After entering into the Shadow-Cursed Lands, the party are presented with an abundance of torches, and encouraged to carry them by either a Harper or a goblin depending on how {{Quest|Travel to Moonrise Towers}} was resolved. The reason why becomes abundantly clear as the party are exposed to the shadows and | After entering into the Shadow-Cursed Lands, the party are presented with an abundance of torches, and encouraged to carry them by either a Harper or a goblin depending on how {{Quest|Travel to Moonrise Towers}} was resolved. The reason why becomes abundantly clear as the party are exposed to the shadows and take {{DamageText|2d4|Necrotic}} that doubles with every turn. The party must find a way to traverse the area safely. | ||
It is technically possible to travel through the Shadow-Cursed Lands with only torches. When approaching Moonrise Towers, the curse is too powerful and begins causing Necrotic damage, however. If a party member loses all their hitpoints while cursed, they gain the [[Umbral Influx]] status and, if they aren't helped, are resurrected as an undead creature and attack the party. The party member can be saved by defeating them and then resurrecting them. | It is technically possible to travel through the Shadow-Cursed Lands with only torches. When approaching Moonrise Towers, the curse is too powerful and begins causing Necrotic damage, however. If a party member loses all their hitpoints while cursed, they gain the [[Umbral Influx]] status and, if they aren't helped, are resurrected as an undead creature and attack the party. The party member can be saved by defeating them and then resurrecting them. |