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==Walkthrough== | ==Walkthrough== | ||
The quest is officially started by talking to Blurg, who upon learning about your situation (if the | The quest is officially started by talking to Blurg, who upon learning about your situation (if the party chose to share), summons his ally Omeluum to consult. Talking to Omeluum and agreeing to its plan to brew the potion will kick off the quest. | ||
To complete this quest, the | To complete this quest, the party will have to travel to the [[Arcane Tower]] per Omeluum's instructions to obtain the items they need. | ||
===Dealing with the defences=== | However, it is also possible to both acquire {{SmRarityItem|Tongue of Madness}} and {{SmRarityItem|Timmask Spores (Ingredient)|Timmask Spores}} without entering the tower. For Timmask mushrooms, approaching them in turn based mode and picking up the spores before they disappear works. Tongue of Madness can be bought from {{CharLink|Derryth Bonecloak}}. | ||
===The Arcane Tower=== | |||
====Dealing with the defences==== | |||
[[File:Arcane Turret.jpg|thumb|An active Arcane Cannon.]] | [[File:Arcane Turret.jpg|thumb|An active Arcane Cannon.]] | ||
The tower is guarded by automated {{CharLink|Arcane Turret|Arcane Turrets}}. They are automatically hostile and will shoot at | The tower is guarded by automated {{CharLink|Arcane Turret|Arcane Turrets}}. They are automatically hostile and will shoot at the party members whenever they're in sight-line and in range - there is a targeting indicator that will tell this. Anything that breaks this line of sight indicator - i.e. solid obstacles - will effectively stop the attacks. | ||
Automated defences do not trigger a turn-based combat encounter - rather, they will shoot and attack in real-time exploration mode as well. It is recommended | Automated defences do not trigger a turn-based combat encounter - rather, they will shoot and attack in real-time exploration mode as well. It is recommended to turn on turn-based mode to make movement and controlling the party more manageable. | ||
In general, there are a few approaches to dealing with these the Arcane Cannons: | In general, there are a few approaches to dealing with these the Arcane Cannons: | ||
*'''Brute force''' - the cannons can be directly damaged and rendered inoperable. | *'''Brute force''' - the cannons can be directly damaged and rendered inoperable. They have some resistances and {{DamageColor|Lightning|Lightning}} vulnerability. | ||
*'''Override''' - the cannons can be shut down once | *'''Override''' - the cannons can be shut down once gaining access to the 1st floor and restores power. | ||
*'''Running by/Stealth''' - this is best done in turn-based mode as it'll allow the | *'''Running by/Stealth''' - this is best done in turn-based mode as it'll allow the party members to move cover-to-cover between turns. | ||
*'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the {{SmRarityItem|Sussur Bloom}} will shut them down temporarily. | *'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the {{SmRarityItem|Sussur Bloom}} will shut them down temporarily. | ||
**Sussur Blooms can be found in the garden at the bottom of the Arcane Tower, or at the Sussur Tree in [[Dread Hollow]]. | **Sussur Blooms can be found in the garden at the bottom of the Arcane Tower, or at the Sussur Tree in [[Dread Hollow]]. | ||
**Attacking a Cannon while it's shut-down by the Anti-Magic field will destroy it, as opposed to "knocking it out". | **Attacking a Cannon while it's shut-down by the Anti-Magic field will destroy it, as opposed to "knocking it out". | ||
Cannons that have previously been rendered inoperable (by brute force) but not destroyed can actually be revived by the Anti-Magic aura, by walking into and then out of its range. | |||
=== Navigating the tower === | ==== Navigating the tower ==== | ||
[[File:Fungus Platform.jpg|thumb|The fungus on the south wall serving as jumping platforms. ]] | [[File:Fungus Platform.jpg|thumb|The fungus on the south wall serving as jumping platforms. ]] | ||
In general, there are two formal/obvious ways to navigate the tower: | In general, there are two formal/obvious ways to navigate the tower: | ||
* Platforming on the fungus growing on the South side of the tower | * Platforming on the fungus growing on the South side of the tower through which the party can access the 2nd floor, and the exterior of the 1st. | ||
* Restoring power and using the elevator (all floors). | * Restoring power and using the elevator (all floors). | ||
If | If having access to flight (such as the {{SAI|Fly}} spell, or the [[Circle of the Moon|Circle of the Moon Druid's]] [[Wild Shape#Wild Shape: Dire Raven|Dire Raven form]]), the party can completely bypass the need to restore the tower's power. However, this means they'll give up on 25 Experience and potentially [[Inspiration|inspiration points]] for the [[Guild Artisan]] background. | ||
To successfully finish the quest, it is necessary to visit first floor (greenhouse), which contains some {{SmRarityItem|Tongue of Madness}} mushroom and {{SmRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}. Once they have these, they can return to {{CharLink|Omeluum}} to finish the quest. Everything else is strictly optional. See [[Arcane Tower]] for more information. | |||
To | |||
=== Returning to Omeluum === | === Returning to Omeluum === | ||
Once | Once returning to Omeluum, it will brew the potion as promised, and attempts to extract the tadpole from the talking party member. | ||
If | If passing a passive {{Ability check|Insight|10}}, the party can learn that Omeluum expects doubt and fear from them. If asked if the experiment is dangerous, it will tell them that it does not know what the potion will make them see or feel, but that they may become a danger to themselves. The illithid will however reassure them that the potion won't kill them. | ||
The character that drinks the potion will automatically attempt a series of saving throws. | The character that drinks the potion will automatically attempt a series of saving throws. | ||
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==== Second saving throw ==== | ==== Second saving throw ==== | ||
Once Omeluum starts psionically probing, the tadpole will resist, and the party member must choose whether to attempt a save, either with a {{Saving Throw|INT|dc=10}} or {{Saving Throw|Wisdom|dc=10}}. If the party member fails the saving throw, they gain the {{Cond|Tongue of Madness}} condition for 5 turns, which gives them [[Disadvantage]] on [[Charisma]] checks. | |||
Once Omeluum starts psionically probing, the tadpole will resist, and the | |||
==== Third saving throw ==== | ==== Third saving throw ==== | ||
The | The interacting party member must finally attempt a second saving throw, this time with a {{Saving Throw|Wisdom|dc=15}} or {{Saving Throw|Intelligence|dc=15}}. The party member is Dazed for 5 turns if they fail this save, which gives them disadvantage on Wisdom and Intelligence checks.{{note|This is {{em|different}} from the {{Cond|Dazed}} condition caused by attacks like the [[Pommel Strike]] weapon action.}} | ||
==== Survival Instinct ==== | ==== Survival Instinct ==== | ||
Regardless of | Regardless of which saves were successful, Omeluum is unable to extract the tadpole. Rather, its intervention has caused the tadpole to become stronger. This results in the party member that drank the potion gaining the [[Survival Instinct]] power.{{note|In the Early Access, the character instead gained the [[Repulsor]] [[Tadpole Power]].}} At this point, the quest will be marked as complete. | ||
As it was unable to help, Omeluum will offer the party its {{SmRarityItem|Ring of Mind-Shielding}}, though it would not part with it completely for free. | |||
The party can either buy this ring or convince Omeluum to give it to them in several variants: by {{Ability check|Persuasion|15}} (a githyanki Tav will have an unique dialogue line for this option), {{Ability check|Intimidation|20}}, or proposing to describe the inner structure of a [[Nautiloid]]. The latter demands either an {{Ability check|Intelligence|10}} which has an [[Advantage]] if the player has read a relevant [[Rune Slate]] while being on the ship in the [[Prologue]], or a {{Ability check|Performance|10}}.{{note|During ''Early Access'', the player's options included: | |||
During ''Early Access'', the player's options included: | |||
* Offer gold - i.e. trade for it just like any other merchant | * Offer gold - i.e. trade for it just like any other merchant | ||
* Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | * Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | ||
* Intimidate Omeluum - requires succeeding a DC 20 [[Intimidation]] Check. Omeluum will not turn hostile in case of a failure.{{note|If the | * Intimidate Omeluum - requires succeeding a DC 20 [[Intimidation]] Check. Omeluum will not turn hostile in case of a failure.}}{{note|If the party member has failed their previous saves during the extraction process, they can choose to leave the conversation and allow those effects to pass prior to attempting the skill checks to obtain the Ring of Psionic Protection. In Early Access, it seems that the party member is free to try these checks to get the ring for free as many times as they want.}} | ||
== Quest rewards == | == Quest rewards == |