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=== Getting to Grymforge === | === Getting to Grymforge === | ||
In order to get to Grymforge, the party needs to take a boat docked at the [[Decrepit Village]] near the Underdark Beach Waypoint. If the party hasn't undertaken {{Quest|Defeat the Duergar Intruders}}, {{Quest|Avenge Glut's Circle}}, or {{Quest|Find the Missing Boots}}, then they are stopped by {{CharLink|Gekh Coal}}. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Depending on the race of the player character, Coal can be made to stand down: | In order to get to Grymforge, the party needs to take a boat docked at the [[Decrepit Village]] near the Underdark Beach Waypoint. If the party hasn't undertaken {{Quest|Defeat the Duergar Intruders}}, {{Quest|Avenge Glut's Circle}}, or {{Quest|Find the Missing Boots}}, then they are stopped by {{CharLink|Gekh Coal}}. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Depending on the race of the player character, Coal can be made to stand down: | ||
* | * {{Dialogue option|I could've killed you before you even noticed me, but I didn't. Stand down.}} (if approached in stealth) | ||
* | * {{Dialogue option|I'm a rabid dirty dog, and I ''bite''.|tags=Dark Urge|roll=Intimidation|dc=10|advantage=y}} | ||
* | * {{Dialogue option|Take your hand off that axe before you lose it|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|Stand down - I'm a follower of the Absolute, just like you.|roll=Religion|dc=15}} | ||
* | * {{Dialogue option|I can be discreet. No need for bloodshed.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|I'm hungry for a fight, but you're barely a morsel. Choose your next move carefully.|tags=Half-Orc|roll=Intimidation|dc=10}} | ||
* I follow the Absolute. Take your hand off that weapon. (If mind was read) | * {{Dialogue option|Back down or '''bleed'''.|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
* {{Dialogue option|I'm a duergar, idiot - we're practically kin.|tags=Duergar}} | |||
* {{Dialogue option|Read the duergar's thoughts.|tags=Detect Thoughts|roll=Insight|dc=10}} | |||
* {{Dialogue option|I follow the Absolute. Take your hand off that weapon.}} (If mind was read) | |||
However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | ||
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=== Arriving at Grymforge === | === Arriving at Grymforge === | ||
During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | ||
* | * {{Dialogue option|I saw a body left by the myconids - your 'Gekh' must be dead.|roll=Deception|dc=10}} (if Gekh Coal unmet) | ||
* I work on Gekh's behalf. I'm after his sergeant's stolen boots. | * {{Dialogue option|I'm afraid Gekh is dead - he fell fighting the myconids|roll=Deception|dc=10}} (if Gekh Coal was met) | ||
* I seek the sergeant - I believe she's keen to get these boots back. | * {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=5}} | ||
* | * {{Dialogue option|I work on Gekh's behalf. I'm after his sergeant's stolen boots.}} | ||
* {{Dialogue option|I seek the sergeant - I believe she's keen to get these boots back.}} | |||
* {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|''Push the duergar into the water.''|roll=Athletics|dc=15}} | |||
If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}. | If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}. |