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Fixed a typo consisting on an [ right after the word group in the combat section.
(→Act 2) |
(Fixed a typo consisting on an [ right after the word group in the combat section.) |
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Line 112: | Line 112: | ||
Ketheric serves as the main antagonist of Act 2 of the game and must be fought thrice in it. His defeat marks the end of the act and allows the party to proceed to their next and final destination: Baldur's Gate. | Ketheric serves as the main antagonist of Act 2 of the game and must be fought thrice in it. His defeat marks the end of the act and allows the party to proceed to their next and final destination: Baldur's Gate. | ||
During any fight with Ketheric, disarming him neuters his ability to use Smites. If you disarm him in the initial fight and pick up his warhammer, he will have a Flail of Myrkul in the Mind Flayer Colony battle. Again, this will prevent him from using Smites. In fact, he does not seem to engage in melee at all in this case, simply directing his minions to target a specific character in your group | During any fight with Ketheric, disarming him neuters his ability to use Smites. If you disarm him in the initial fight and pick up his warhammer, he will have a Flail of Myrkul in the Mind Flayer Colony battle. Again, this will prevent him from using Smites. In fact, he does not seem to engage in melee at all in this case, simply directing his minions to target a specific character in your group each turn. He will always have his warhammer in his cutscenes. | ||
=== Loot === | === Loot === |