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{{ | '''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | ||
Examples of difficult terrain include: | Examples of difficult terrain include: | ||
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s. | * [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s. | ||
* Non-surface areas created by spells such as {{ | * Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}. | ||
* The overgrowth created by {{ | * The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed. | ||
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement-expending actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]]. | |||
{{ | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] |