Andrik
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+5
+3
0
+2
+3
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+5
+3
0
+2
+3
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
Andrik is an Undead Vampire Spawn who is imprisoned in
Cazador's Dungeon . He is one of the children recently kidnapped from the
Gur by
Astarion and forcibly turned into a vampire spawn.
Interactions
As the party progresses through Cazador's Dungeon , they inevitably pass by a prison containing various children Vampire spawns, including Chessa . Like Chessa, Andrik can either be consumed or set free depending on the choices made after slaying Cazador .
Combat
Attacks and abilities
Related Quests
Characters
Locations Quests