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Andorn

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Revision as of 20:20, 22 November 2024 by NtCarlson (talk | contribs) (XP reward is now part of the infobox)
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Andorn is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

If the party approach Andorn from within the Refectory ruins, he becomes instantly hostile. Alternatively, the party can speak with him through the door from outside the Chapel Entrance at X: 284 Y: 372.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Shortsword
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Difficulty changes[edit | edit source]

  • Andorn cannot make attacks of opportunity in Explorer difficulty.
  • On Balanced difficulty and below, Andorn's attacks cannot critically hit.

Notable loot[edit | edit source]

External links[edit | edit source]