The Self-Heal set is a set of equipment that focuses on healing the wearer and proving temporary hit points to the wearer.
Name
|
Slot
|
Effect
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Bonespike Garb
|
Clothing
|
- Slabjaw Determination
- You gain 15 temporary hit points whenever you Rage.
- Exoskeletal Endurance
- Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierPiercing damage.
|
Circlet of Mental Anguish
|
Headgear (Non-Armour)
|
- Psychic Leech
- When an enemy fails a Charisma, Intelligence, or Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.
|
Derivation Cloak
|
Cloak
|
- Deadly Derivation
- When you Poison a foe, heal yourself for 1d4hit points.
|
Drunken Cloth
|
Clothing
|
- Snowy Liver
- While Drunk you have Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.
|
Helm of Balduran
|
Headgear (Medium)
|
- Balduran's Vitality
- The helmet heals you 2hit points at the beginning of every turn.
- Balduran's Favour
- You have a +1 bonus to Armour Class and Saving throws.
- Stun Immunity
- You can't be Stunned.
|
Helmet of Smiting
|
Headgear (Medium)
|
- Bolstering Smite
- When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.
|
Potent Robe
|
Clothing
|
Template:Pasive
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
|
The Lifebringer
|
Headgear (Non-Armour)
|
- Lifecharger
- When the wearer gains Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
|
Vivacious Cloak
|
Cloak
|
- Arcane Vivaciousness
- You gain 8 temporary hit points after casting a spell while in melee.
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