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Tairn

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Revision as of 07:31, 7 December 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | title = Tairn | description = Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three. | image = Tairn.png }} {{Infobox creature | name = Tairn | image =<gallery> Tairn.png|In-game Portrait Tairn.png|Portrait </gallery> | race = Half-orc | faction = | class = Barbarian | occupation = | level = 10 | size = Medium | type = Humanoid | ac = 14 | e hp = 60 | hp = 86 | t hp = 111 | move...")
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Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.

Portrait Tairn.png
You break it, you - well, knowing Entharl, it was already broken
Tairn

Involvement[edit | edit source]

Tairn can be found patrolling around inside Danthelon's Dancing Axe alongside Somi Somi.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Loot[edit | edit source]